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Searched refs:boneIndexCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp182 s32 boneIndexCount = (*primitiveSet).GetBoneIndexTableCount(); in RenderSeparateDataShape() local
186 boneIndexCount, in RenderSeparateDataShape()
192 if (skeletalModel == NULL || boneIndexCount == 0) in RenderSeparateDataShape()
212 boneIndexCount in RenderSeparateDataShape()
518 s32 boneIndexCount) in SetMatrixPalette() argument
546 for (int count = 0; count < boneIndexCount; ++count) in SetMatrixPalette()
581 boneIndexCount * UNIT_COUNT, in SetMatrixPalette()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_MeshRenderer.h131 s32 boneIndexCount);