Searched refs:boneIdx (Results 1 – 2 of 2) sorted by relevance
182 const int boneIdx = bone.GetIndex(); in CreateSkeletalAnimGroup() local183 animGroup->SetTargetObjectIndex(memberIdx, boneIdx); in CreateSkeletalAnimGroup()184 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()262 const int boneIdx = bone.GetIndex(); in SetupAnimGroup() local267 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup()273 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
195 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject() local196 if (boneIdx < 0) in SetTargetObject()202 m_BoneIdx = boneIdx; in SetTargetObject()208 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument210 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()220 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()278 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument280 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()290 (*iter)->SetResourceBasedTransform(*pose.GetMatrix(boneIdx)); in Invoke()