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Searched refs:boneIdx (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp182 const int boneIdx = bone.GetIndex(); in CreateSkeletalAnimGroup() local
183 animGroup->SetTargetObjectIndex(memberIdx, boneIdx); in CreateSkeletalAnimGroup()
184 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
262 const int boneIdx = bone.GetIndex(); in SetupAnimGroup() local
267 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup()
273 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp195 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject() local
196 if (boneIdx < 0) in SetTargetObject()
202 m_BoneIdx = boneIdx; in SetTargetObject()
208 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument
210 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
220 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()
278 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument
280 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
290 (*iter)->SetResourceBasedTransform(*pose.GetMatrix(boneIdx)); in Invoke()