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Searched refs:blend (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_DrawerGraphics.cpp349 nw::ut::Color8 blend = pMaterial->GetColor( TEVKONSTSEL_K5 ); in SetUpTexEnvType2() local
359 *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlend ] ) = blend; in SetUpTexEnvType2()
365 else if ( *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlend ] ) != blend || in SetUpTexEnvType2()
369 *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlend ] ) = blend; in SetUpTexEnvType2()
494 nw::ut::Color8 blend = pMaterial->GetColor( TEVKONSTSEL_K5 ); in SetUpTexEnvType3() local
506 *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlend0 ] ) = blend; in SetUpTexEnvType3()
507 *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlend1 ] ) = blend; in SetUpTexEnvType3()
508 *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlend2 ] ) = blend; in SetUpTexEnvType3()
514 else if ( *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlend0 ] ) != blend || in SetUpTexEnvType3()
518 *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlend0 ] ) = blend; in SetUpTexEnvType3()
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/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp584 m_ShapeRenderState.blend.isEnable = true; in InitializeShapeGraphicsState()
585 m_ShapeRenderState.blend.eqRgb = PICA_DATA_BLEND_EQUATION_ADD; in InitializeShapeGraphicsState()
586 m_ShapeRenderState.blend.eqAlpha = PICA_DATA_BLEND_EQUATION_ADD; in InitializeShapeGraphicsState()
587 m_ShapeRenderState.blend.srcRgb = PICA_DATA_BLEND_FUNC_SRC_ALPHA; in InitializeShapeGraphicsState()
588 m_ShapeRenderState.blend.srcAlpha = PICA_DATA_BLEND_FUNC_ONE_MINUS_SRC_ALPHA; in InitializeShapeGraphicsState()
589 m_ShapeRenderState.blend.dstRgb = PICA_DATA_BLEND_FUNC_ONE_MINUS_SRC_ALPHA; in InitializeShapeGraphicsState()
590 m_ShapeRenderState.blend.dstAlpha = PICA_DATA_BLEND_FUNC_ONE_MINUS_SRC_ALPHA; in InitializeShapeGraphicsState()
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel2760 is blend shape target
3292 if (!size(`ls -typ blendShape`)) // check blend shape exists in scene first