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/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h302 return m_SceneNodes.begin(); in GetSceneNodesBegin()
311 return m_SceneNodes.begin(); in GetSceneNodesBegin()
338 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()
347 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()
386 return m_Models.begin(); in GetModelsBegin()
395 return m_Models.begin(); in GetModelsBegin()
444 return m_SkeletalModels.begin(); in GetSkeletalModelsBegin()
453 return m_SkeletalModels.begin(); in GetSkeletalModelsBegin()
510 return m_Lights.begin(); in GetLightsBegin()
519 return m_Lights.begin(); in GetLightsBegin()
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Dgfx_SceneEnvironmentSetting.h178 return m_Cameras.begin(); in GetCameraBegin()
187 return m_Cameras.begin(); in GetCameraBegin()
214 return m_Fogs.begin(); in GetFogBegin()
223 return m_Fogs.begin(); in GetFogBegin()
250 return m_LightSets.begin(); in GetLightSetBegin()
259 return m_LightSets.begin(); in GetLightSetBegin()
Dgfx_SceneHelper.h43 static void ResolveReference(TIterator begin, TIterator end) in ResolveReference() argument
45 for (TIterator parent = begin; parent != end; ++parent) in ResolveReference()
47 for (TIterator child = begin; child != end; ++child) in ResolveReference()
73 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference()
86 ForeachRootNodes(TIterator begin, TIterator end, TFunction function) in ForeachRootNodes() argument
88 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes()
Dgfx_LightSet.h212 return m_VertexLights.begin(); in GetVertexLightBegin()
221 return m_VertexLights.begin(); in GetVertexLightBegin()
266 return m_FragmentLights.begin(); in GetFragmentLightBegin()
275 return m_FragmentLights.begin(); in GetFragmentLightBegin()
/NW4C-1.3.3/include/nw/ut/
Dut_Children.h166 std::for_each(this->m_Children.begin(), this->m_Children.end(), m_Deleter); in ~Children()
178 iterator begin() { return m_Children.begin(); } in begin() function
179 const_iterator begin() const { return m_Children.begin(); } in begin() function
185 std::for_each(this->m_Children.begin(), this->m_Children.end(), ChildDetacher<TChild>()); in clear()
189 iterator Begin() { return this->begin(); } in Begin()
190 const_iterator Begin() const { return this->begin(); } in Begin()
Dut_LinkList.h210 iterator begin() { return iterator(m_BaseNode.GetNext()); } in begin() function
211 const_iterator begin() const { return const_iterator(m_BaseNode.GetNext()); } in begin() function
217 reverse_iterator rend() { return reverse_iterator(begin()); } in rend()
218 const_reverse_iterator rend() const { return const_reverse_iterator(begin()); } in rend()
223 return *begin(); in front()
228 return *begin(); in front()
247 void push_front(pointer p) { (void)insert( begin(), p ); } in push_front()
249 void pop_front() { (void)erase( begin() ); } in pop_front()
258 void clear() { (void)this->erase(begin(), end()); } in clear()
593 iterator begin() { return iterator(Base::begin()); } in begin() function
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Dut_Foreach.h100 NW_INLINE static_any<Type*> begin(static_any_t cur, contain_type<Type[Size]>*) in begin() function
134 NW_INLINE static_any<typename Type::iterator> begin(static_any_t cur, contain_type<Type>*) in begin() function
136 return static_any_cast<Type*>(cur)->begin(); in begin()
140 NW_INLINE static_any<typename Type::const_iterator> begin(static_any_t cur, contain_type<const Type… in begin() function
142 return static_any_cast<Type>(cur).begin(); in begin()
180 NW_INLINE static_any<Type> begin(static_any_t cur, contain_type<std::pair<Type, Type> >*) in begin() function
213 NW_INLINE static_any<Type*> begin(static_any_t cur, contain_type<std::pair<Type*, Type*> >*) in begin() function
250 nw::ut::internal::begin(_contain, NW_FOREACH_TYPEOF(COL))
Dut_MoveArray.h337 iterator begin() { return m_Elements; } in begin() function
340 const_iterator begin() const { return m_Elements; } in begin() function
355 reverse_iterator rend() { return reverse_iterator(begin()); } in rend()
358 const_reverse_iterator rend() const { return const_reverse_iterator(begin()); } in rend()
385 std::copy(source.begin(), source.end(), in CopyFrom()
386 NW_CHECKED_ARRAY_ITERATOR(this->begin(), this->size())); in CopyFrom()
412 void clear() { erase(begin()); } in clear()
417 iterator removed = std::remove(begin(), end(), element); in erase_find()
427 iterator removed = std::remove_if(begin(), end(), predicate); in erase_if()
531 iterator Begin() { return this->begin(); } in Begin()
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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SortingMaterialIdGenerator.cpp117 std::sort( m_Materials.begin(), m_Materials.end(), in Generate()
124 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate()
150 std::sort( m_MaterialsWorkSpace.begin(), m_MaterialsWorkSpace.end(), in Generate()
168 std::sort(m_MaterialsWorkSpace.begin() + sortStartIndex, in Generate()
169 m_MaterialsWorkSpace.begin() + sortEndIndex, in Generate()
181 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate()
186 equal_range(m_Materials.begin(), m_Materials.end(), (*shaderIter).uniqueId, in Generate()
Dgfx_SceneEnvironmentSetting.cpp70 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray()
103 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference()
125 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference()
148 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference()
158 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference()
215 for (LightSetBinderArray::iterator iter = this->m_LightSets.begin(); in Clear()
247 for (ResLightSetArray::iterator iter = resource.GetLightSets().begin(); in GetMemorySizeInternal()
Dgfx_SceneEnvironment.cpp75 std::fill(this->m_Cameras.begin(), this->m_Cameras.end(), static_cast<nw::gfx::Camera*>(NULL)); in ClearSettings()
76 std::fill(this->m_Fogs.begin(), this->m_Fogs.end(), static_cast<nw::gfx::Fog*>(NULL)); in ClearSettings()
77 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h499 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel()
529 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial()
533 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial()
565 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial()
569 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial()
602 for (ResTextureArray::iterator texture = this->GetTextures().begin(); in ForeachTexture()
636 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachIndexStream()
640 for (ResShapeArray::iterator shape = (*model).GetShapes().begin(); in ForeachIndexStream()
644 … for (ResPrimitiveSetArray::iterator primitiveSet = (*shape).GetPrimitiveSets().begin(); in ForeachIndexStream()
648 … for (ResPrimitiveArray::iterator primitive = (*primitiveSet).GetPrimitives().begin(); in ForeachIndexStream()
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/NW4C-1.3.3/sources/libraries/snd/
Dsnd_MemorySoundArchive.cpp156 io::FileStream* MemorySoundArchive::OpenStream( void* buffer, int size, u32 begin, u32 length ) in OpenStream() argument
161 ut::AddOffsetToPtr( m_pData, begin ), length ); in OpenStream()
170 u32 begin, in OpenExtStream() argument
176 (void)begin; in OpenExtStream()
Dsnd_InstancePool.cpp69 void* begin = buffer; in DestroyImpl() local
75 if ( ( begin <= ptr ) && ( ptr < end ) ) in DestroyImpl()
/NW4C-1.3.3/include/nw/snd/
Dsnd_MemorySoundArchive.h102 virtual io::FileStream* OpenStream( void* buffer, int size, u32 begin, u32 length );
110 u32 begin,
Dsnd_HioSoundArchive.h199 u32 begin,
207 u32 begin,
Dsnd_RomSoundArchive.h208 u32 begin,
217 u32 begin,
/NW4C-1.3.3/demos/lyt/archiveFont/sources/
Dmain.cpp130 …const u32 arcFontBufSize = nw::font::ArchiveFont::GetRequireBufferSize(file.begin(), nw::font::Arc… in ReadArchiveFont()
133 …bool bSuccess = pArchiveFont->Construct(arcFontBuf, arcFontBufSize, file.begin(), nw::font::Archiv… in ReadArchiveFont()
199 if (!pResAccessor->Attach(fileLayout.begin(), ".")) in nnMain()
236 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-1.3.3/demos/lyt/multiArc/sources/
Dmain.cpp180 pArcResLink1->Set(arcLytBuf1.begin(), "arc"); in nnMain()
182 pArcResLink2->Set(arcLytBuf2.begin(), "arc"); in nnMain()
184 pArcResLink3->Set(arcLytBuf3.begin(), "arc"); in nnMain()
222 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp354 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
365 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
559 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
567 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()
592 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()
606 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame()
640 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
653 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView()
690 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene()
697 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_CommandListSwapper.cpp63 for (CommandListArray::iterator commandList = m_CommandLists.begin(); in CommandListSwapper()
78 for (CommandListArray::iterator commandList = m_ReusableCommandLists.begin(); in CommandListSwapper()
220 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in CalcGpuProfilingCostTime()
253 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in GetGpuProfilingTotalCostTime()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Stopwatch.cpp76 for (List::Iterator it = list.begin(); it != list.end(); ++it) in ResetAll()
137 for (List::Iterator it = list.begin(); it != list.end(); ++it) in Dump()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp218 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke()
288 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke()
429 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle()
443 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle()
546 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
567 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
583 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
598 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in BuildResources()
623 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
676 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in SetupCallbackConstraint()
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/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp332 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
342 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
514 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
521 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes()
551 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
564 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in SubmitView()
593 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in RenderScene()
600 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp212 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel()
361 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle()
386 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in CreateParticle()
470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
533 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in CreateSceneEnvironment()
551 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in CreateSceneEnvironment()
592 .Resource( nw::gfx::ResSceneObject( *cameras.begin() ) ) in CreateCamera()

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