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/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp656 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local
657 attenuation.x = floatValue; in SetValue()
658 light.SetDistanceAttenuation(attenuation); in SetValue()
664 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local
665 attenuation.y = floatValue; in SetValue()
666 light.SetDistanceAttenuation(attenuation); in SetValue()
672 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local
673 attenuation.z = floatValue; in SetValue()
674 light.SetDistanceAttenuation(attenuation); in SetValue()