Searched refs:attenuation (Results 1 – 1 of 1) sorted by relevance
656 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local657 attenuation.x = floatValue; in SetValue()658 light.SetDistanceAttenuation(attenuation); in SetValue()664 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local665 attenuation.y = floatValue; in SetValue()666 light.SetDistanceAttenuation(attenuation); in SetValue()672 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local673 attenuation.z = floatValue; in SetValue()674 light.SetDistanceAttenuation(attenuation); in SetValue()