| /NW4C-1.3.3/tools/FontConverter/xlor/ |
| D | letter-order.dtd | 20 <!ELEMENT body (area?, order+)> 22 <!ELEMENT area EMPTY> element 23 <!ATTLIST area width CDATA "16"> 24 <!ATTLIST area height CDATA #IMPLIED>
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsMemoryAllocator.cpp | 55 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate() argument 100 switch (area) in Allocate() 130 NW_FATAL_ERROR("[DEMO:GraphicsMemoryAllocator] invalid parameter.(0x%X)\n", area); in Allocate() 141 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate() argument 147 switch (area) in Deallocate()
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| D | demo_GraphicsSystem.cpp | 76 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() argument 79 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory() 96 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 98 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 55 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData() local 56 address = __dmpgl_allocator(area, NN_GX_MEM_VERTEXBUFFER, bufferID, size); in BufferData() 61 resStream.ref().m_MemoryArea = area; in BufferData() 89 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer() local 91 if (area != ResVertexStreamBaseData::AREA_NO_MALLOC) in DeleteBuffer() 94 __dmpgl_deallocator( area, NN_GX_MEM_VERTEXBUFFER, bufferID, address ); in DeleteBuffer()
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| D | gfx_ResShape.cpp | 84 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData() local 85 address = __dmpgl_allocator(area, NN_GX_MEM_VERTEXBUFFER, bufferID, size); in BufferData() 90 resStream.ref().m_MemoryArea = area; in BufferData() 124 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer() local 126 if (area != ResIndexStreamData::AREA_NO_MALLOC) in DeleteBuffer() 129 __dmpgl_deallocator( area, NN_GX_MEM_VERTEXBUFFER, bufferID, address ); in DeleteBuffer()
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| D | gfx_ResTexture.cpp | 94 GLuint area = (transtype & NN_GX_MEM_MASK); in TexImage2D() local 95 address = __dmpgl_allocator(area, NN_GX_MEM_TEXTURE, texID, size); in TexImage2D() 103 resImage.ref().m_MemoryArea = area; in TexImage2D() 140 GLuint area = resImage.ref().m_MemoryArea; in DeleteImage2D() local 142 if (area != ResPixelBasedImageData::AREA_NO_MALLOC) in DeleteImage2D() 145 __dmpgl_deallocator( area, NN_GX_MEM_TEXTURE, texID, address ); in DeleteImage2D()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsMemoryAllocator.h | 57 void* Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size); 67 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
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| D | demo_DisplayBufferSwapper.h | 153 Builder& MemoryArea(nw::gfx::GraphicsMemoryArea area) in MemoryArea() argument 155 m_Description.memoryArea = area; in MemoryArea()
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| D | demo_GraphicsSystem.h | 688 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size); 699 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr);
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 68 void* smAllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in smAllocateGraphicsMemory() argument 70 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in smAllocateGraphicsMemory() 76 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory() argument 78 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in smDeallocateGraphicsMemory()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 110 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() argument 112 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory() 121 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 123 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 118 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() argument 120 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory() 129 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 131 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 120 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() argument 122 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory() 131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 133 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetAnimRange.mel | 3752 // edit area
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