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Searched refs:areFragmentLightsDirty (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp54 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate() local
63 ( !areFragmentLightsDirty ) && in Activate()
145 areFragmentLightsDirty; in Activate()
164 …alColorHash == 0x0) || (materialColorHash != materialHash.materialColor) || areFragmentLightsDirty; in Activate()
Dgfx_MaterialActivator.cpp58 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate() local
131 areFragmentLightsDirty; in Activate()
152 …rialColorHash != materialHash.materialColor) || materialColorHash == 0x0 || areFragmentLightsDirty; in Activate()