Searched refs:animObject (Results 1 – 12 of 12) sorted by relevance
| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 506 nw::gfx::BaseAnimEvaluator* animObject; in BindAnimation() local 509 animObject = nw::gfx::TransformAnimEvaluator::Builder() in BindAnimation() 518 animObject = nw::gfx::AnimEvaluator::Builder() in BindAnimation() 525 NW_NULL_ASSERT(animObject); in BindAnimation() 538 reinterpret_cast<nw::gfx::TransformAnimEvaluator*>(animObject) in BindAnimation() 543 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimation() 547 nw::ut::SafeDestroy(animObject); in BindAnimation() 551 return animObject; in BindAnimation() 591 TAnimObject* animObject = TAnimObject::Builder() in BindAnimationBlender() local 594 NW_NULL_ASSERT(animObject); in BindAnimationBlender() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Light.h | 91 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument 94 NW_FAILSAFE_IF(!ValidateLightAnimType(animObject)) in SetAnimObject() 99 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject() 150 bool ValidateLightAnimType(AnimObject* animObject);
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| D | gfx_Camera.h | 323 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument 326 NW_FAILSAFE_IF(!ValidateCameraAnimType(animObject)) in SetAnimObject() 331 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject() 780 bool ValidateCameraAnimType(AnimObject* animObject);
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| D | gfx_Fog.h | 233 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject() argument
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| D | gfx_SkeletalModel.h | 338 void SetSkeletalAnimObject(AnimObject* animObject, int objectIndex = 0) 341 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
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| D | gfx_Model.h | 328 void SetMaterialAnimObject(AnimObject* animObject, int objectIndex = 0) 331 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex); 360 void SetVisibilityAnimObject(AnimObject* animObject, int objectIndex = 0) 363 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
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| D | gfx_AnimObject.h | 725 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0) 727 const AnimGroup* animGroup = animObject->GetAnimGroup(); 729 return SetAnimObject(animGroup->GetName(), animObject, objectIdx); 741 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0) 748 m_AnimObjects[index] = animObject; 763 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0) 765 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Light.cpp | 183 Light::ValidateLightAnimType(AnimObject* animObject) in ValidateLightAnimType() argument 185 if (animObject == NULL) in ValidateLightAnimType() 192 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateLightAnimType() 214 AnimEvaluator* evaluator = ut::DynamicCast<AnimEvaluator*>(animObject); in ValidateLightAnimType()
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| D | gfx_Camera.cpp | 1236 Camera::ValidateCameraAnimType(AnimObject* animObject) in ValidateCameraAnimType() argument 1238 if (animObject == NULL) in ValidateCameraAnimType() 1245 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateCameraAnimType() 1267 AnimEvaluator* evaluator = ut::DynamicCast<AnimEvaluator*>(animObject); in ValidateCameraAnimType()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 559 nw::gfx::AnimObject* animObject, in BindAnimationObject() argument 569 if (animObject->TryBind( animGroup ).IsFailure()) in BindAnimationObject() 580 skeletalModel->SetSkeletalAnimObject(animObject); in BindAnimationObject() 587 model->SetMaterialAnimObject(animObject); in BindAnimationObject() 594 model->SetVisibilityAnimObject(animObject); in BindAnimationObject() 601 camera->SetAnimObject(animObject); in BindAnimationObject() 608 light->SetAnimObject(animObject); in BindAnimationObject()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 292 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed() local 294 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeSpeed()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 275 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation() local 277 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation()
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