Searched refs:animGroupIdx (Results 1 – 6 of 6) sorted by relevance
151 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup() local153 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()191 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateSkeletalAnimGroup()193 m_SkeletalAnimBindingIndex = animGroupIdx; in CreateSkeletalAnimGroup()
240 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups() local242 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()275 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()277 m_MaterialAnimBindingIndex = animGroupIdx; in CreateAnimGroups()285 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()287 m_VisibilityAnimBindingIndex = animGroupIdx; in CreateAnimGroups()
928 for (int animGroupIdx = 0; animGroupIdx < m_AnimGroups.Size(); ++animGroupIdx) in Evaluate() local930 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate()940 const int index = animGroupIdx * m_AnimObjectCountPerGroup + animObjectIdx; in Evaluate()
384 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize() local386 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
730 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize() local732 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
841 for (int animGroupIdx = 0; animGroupIdx < maxAnimGroups; ++animGroupIdx) in Initialize() local