Home
last modified time | relevance | path

Searched refs:animGroupIdx (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp151 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup() local
153 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
191 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateSkeletalAnimGroup()
193 m_SkeletalAnimBindingIndex = animGroupIdx; in CreateSkeletalAnimGroup()
Dgfx_Model.cpp240 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups() local
242 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()
275 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
277 m_MaterialAnimBindingIndex = animGroupIdx; in CreateAnimGroups()
285 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
287 m_VisibilityAnimBindingIndex = animGroupIdx; in CreateAnimGroups()
Dgfx_AnimObject.cpp928 for (int animGroupIdx = 0; animGroupIdx < m_AnimGroups.Size(); ++animGroupIdx) in Evaluate() local
930 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate()
940 const int index = animGroupIdx * m_AnimObjectCountPerGroup + animObjectIdx; in Evaluate()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SkeletalModel.h384 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize() local
386 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
Dgfx_Model.h730 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize() local
732 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
Dgfx_AnimObject.h841 for (int animGroupIdx = 0; animGroupIdx < maxAnimGroups; ++animGroupIdx) in Initialize() local