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Searched refs:animGroupCount (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp113 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in CreateAnimBinding() local
114 if (animGroupCount == 0) in CreateAnimBinding()
120 for (int idx = 0; idx < animGroupCount; ++idx) in CreateAnimBinding()
134 .MaxAnimGroups(animGroupCount) in CreateAnimBinding()
Dgfx_SkeletalModel.cpp150 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup() local
151 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup()
Dgfx_Model.cpp239 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups() local
240 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneNode.h548 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local
549 if (animGroupCount) in GetMemorySizeForInitialize()
552 .MaxAnimGroups(animGroupCount) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h383 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local
384 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()
Dgfx_Model.h729 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local
730 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()