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/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp86 const f32 adjust_y = static_cast<f32>(texMap.GetHeight()) / texMap.GetRealHeight(); in CalcTextureCoords() local
100 sin * scalex * adjust_y, cos * scaley * adjust_y ); in CalcTextureCoords()
103 ( center.y + texSRT.translate.y ) * adjust_y ); in CalcTextureCoords()
147 pTexCoord->y = 1.f - ( pTexCoordQuad[ src ][ VERTEX_LT ].y + trans.y ) * adjust_y; in CalcTextureCoords()
149 pTexCoord->w = 1.f - ( pTexCoordQuad[ src ][ VERTEX_RB ].y + trans.y ) * adjust_y; in CalcTextureCoords()
156 pTexCoord->y = 1.f - ( pTexCoordQuad[ src ][ VERTEX_LB ].y + trans.y ) * adjust_y; in CalcTextureCoords()
158 pTexCoord->w = 1.f - ( pTexCoordQuad[ src ][ VERTEX_RT ].y + trans.y ) * adjust_y; in CalcTextureCoords()