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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformAnim.cpp310 float& addedWeight = dstMtx.f._11; in BlendRotateQuaternion() local
323 addedWeight = weight; in BlendRotateQuaternion()
329 addedWeight += weight; in BlendRotateQuaternion()
330 const float t = (addedWeight != 0.0f) ? weight / addedWeight : 0.0f; in BlendRotateQuaternion()