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Searched refs:addFrame (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/include/
Dframework.h99 void AddFrame( f32 addFrame ) in AddFrame() argument
101 m_Frame += addFrame; in AddFrame()
DSmModel.h93 bool AddAnimationFrame( f32 addFrame, bool loop = true );
DSmParticle.h56 bool AddAnimationFrame( f32 addFrame, bool loop = true );
Ddemo.h81 void Exec( f32 addFrame );
DSmLayout.h165 bool AddAnimationFrame( f32 addFrame, bool loop = true );
DSmCamera.h205 bool AddAnimationFrame( f32 addFrame, bool loop = true );
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmParticle.cpp144 bool SmParticle::AddAnimationFrame( f32 addFrame, bool loop = true )
146 NW_UNUSED_VARIABLE(addFrame);
DSmLayout.cpp145 SmLayout::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() argument
152 m_AnimationFrame += addFrame; in AddAnimationFrame()
DSmModel.cpp307 SmModel::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() argument
311 m_AnimationFrame += addFrame; in AddAnimationFrame()
DSmCamera.cpp267 SmCamera::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() argument
274 m_AnimationFrame += addFrame; in AddAnimationFrame()