Searched refs:actorVelocity (Results 1 – 1 of 1) sorted by relevance
166 f32 actorVelocity; in CalcPitch() local169 actorVelocity = - nw::math::VEC3Dot( &relPos, &actorParam.velocity ); in CalcPitch()173 actorVelocity = - nw::math::VEC3Len( &actorParam.velocity ); in CalcPitch()176 actorVelocity *= dopplerFactor; in CalcPitch()183 else if ( actorVelocity >= sonicVelocity ) { in CalcPitch()187 pitch = ( sonicVelocity - listenerVelocity ) / ( sonicVelocity - actorVelocity ); in CalcPitch()