Searched refs:a0 (Results 1 – 9 of 9) sorted by relevance
| /NW4C-1.3.3/sources/shaders/font/ |
| D | font_RectDrawerShader.vsh | 78 mova a0.x, vVtxData 81 mov rQuad, uUniformAddr[ a0.x ].wzyx 88 mova a0.xy, rQuad.xy 91 mov rTransform.xw, uUniformData[ a0.y ].wwyy 94 mov rTransform.yw, uUniformData[ a0.y ].zzxx 100 dp4 rTempView.x, rTempPos, uUniformMtx[ a0.x + 0 ].wzyx 101 dp4 rTempView.y, rTempPos, uUniformMtx[ a0.x + 1 ].wzyx 102 dp4 rTempView.z, rTempPos, uUniformMtx[ a0.x + 2 ].wzyx 105 mov rTempPos.z, uUniformMtx[ a0.x + 2 ].x // temp z = z 143 mova a0.y, rQuad.w [all …]
|
| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 23 mova a0.x, TEMP1.x 25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 36 mova a0.x, TEMP1.x 38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW [all …]
|
| D | CalcVertexLighting.vsh | 27 mova a0.x, TEMP3 28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W 29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W 32 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW 36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI 42 … TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._XYZW 45 mov TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW 52 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW 53 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y 59 … mul TEMP5.y, TEMP5.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._X [all …]
|
| /NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 23 mova a0.x, TEMP1.x 25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 36 mova a0.x, TEMP1.x 38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW [all …]
|
| /NW4C-1.3.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 25 mova a0.x, TEMP1.x 27 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 29 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 38 mova a0.x, TEMP1.x 40 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 41 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 42 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 44 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW [all …]
|
| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Util.cpp | 384 f32 a0, a1; in CalcTextureMtx() local 386 a0 = cosR * texSRT.scale.x; in CalcTextureMtx() 394 texMtx.m[0][0] = a0; in CalcTextureMtx() 396 texMtx.m[0][2] = texSRT.translate.x + center.x + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx() 398 a0 = in CalcTextureMtx() 405 texMtx.m[1][0] = a0; in CalcTextureMtx() 407 texMtx.m[1][2] = texSRT.translate.y + center.y + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
|
| /NW4C-1.3.3/sources/shaders/lyt/ |
| D | lyt_PaneShader.vsh | 125 mova a0.xy, tmp0 126 mov aTexCoord0, uVertexTexCoord0[a0.x] 127 mov aTexCoord1, uVertexTexCoord1[a0.x] 128 mov aTexCoord2, uVertexTexCoord2[a0.x] 129 mov aColor, uVertexColor[a0.x]
|
| /NW4C-1.3.3/documents/API/css/ |
| D | document.css | 269 background : #0a0; 297 background : #0a0;
|
| D | manpage.css | 260 background : #0a0;
|