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/NW4C-1.3.3/sources/shaders/font/
Dfont_RectDrawerShader.vsh78 mova a0.x, vVtxData
81 mov rQuad, uUniformAddr[ a0.x ].wzyx
88 mova a0.xy, rQuad.xy
91 mov rTransform.xw, uUniformData[ a0.y ].wwyy
94 mov rTransform.yw, uUniformData[ a0.y ].zzxx
100 dp4 rTempView.x, rTempPos, uUniformMtx[ a0.x + 0 ].wzyx
101 dp4 rTempView.y, rTempPos, uUniformMtx[ a0.x + 1 ].wzyx
102 dp4 rTempView.z, rTempPos, uUniformMtx[ a0.x + 2 ].wzyx
105 mov rTempPos.z, uUniformMtx[ a0.x + 2 ].x // temp z = z
143 mova a0.y, rQuad.w
[all …]
/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh23 mova a0.x, TEMP1.x
25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
36 mova a0.x, TEMP1.x
38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
[all …]
DCalcVertexLighting.vsh27 mova a0.x, TEMP3
28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W
29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
32 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW
36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
42 … TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._XYZW
45 mov TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
52 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
53 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y
59 … mul TEMP5.y, TEMP5.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._X
[all …]
/NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh23 mova a0.x, TEMP1.x
25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
36 mova a0.x, TEMP1.x
38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
[all …]
/NW4C-1.3.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh25 mova a0.x, TEMP1.x
27 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
29 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
38 mova a0.x, TEMP1.x
40 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
41 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
42 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
44 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
[all …]
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Util.cpp384 f32 a0, a1; in CalcTextureMtx() local
386 a0 = cosR * texSRT.scale.x; in CalcTextureMtx()
394 texMtx.m[0][0] = a0; in CalcTextureMtx()
396 texMtx.m[0][2] = texSRT.translate.x + center.x + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
398 a0 = in CalcTextureMtx()
405 texMtx.m[1][0] = a0; in CalcTextureMtx()
407 texMtx.m[1][2] = texSRT.translate.y + center.y + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
/NW4C-1.3.3/sources/shaders/lyt/
Dlyt_PaneShader.vsh125 mova a0.xy, tmp0
126 mov aTexCoord0, uVertexTexCoord0[a0.x]
127 mov aTexCoord1, uVertexTexCoord1[a0.x]
128 mov aTexCoord2, uVertexTexCoord2[a0.x]
129 mov aColor, uVertexColor[a0.x]
/NW4C-1.3.3/documents/API/css/
Ddocument.css269 background : #0a0;
297 background : #0a0;
Dmanpage.css260 background : #0a0;