Searched refs:_XYZ (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.3.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 222 dp3 xvector.x, TEMP0.xyz, uModelView[0]._XYZ 223 dp3 xvector.y, TEMP0.xyz, uModelView[1]._XYZ 224 dp3 xvector.z, TEMP0.xyz, uModelView[2]._XYZ 227 dp3 yvector.x, TEMP0.xyz, uModelView[0]._XYZ 228 dp3 yvector.y, TEMP0.xyz, uModelView[1]._XYZ 229 dp3 yvector.z, TEMP0.xyz, uModelView[2]._XYZ 269 dp3 xvector.x, TEMP0.xyz, uModelView[0]._XYZ 270 dp3 xvector.y, TEMP0.xyz, uModelView[1]._XYZ 271 dp3 xvector.z, TEMP0.xyz, uModelView[2]._XYZ 274 dp3 yvector.x, TEMP0.xyz, uModelView[0]._XYZ [all …]
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| /NW4C-1.3.3/sources/shaders/gfx/ |
| D | VertexShader.h | 79 #define _XYZ xyz macro
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| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | CalcVertexLighting.vsh | 70 …OLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ, TEMP_COLO.xyz
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