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/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DCalcTexcoord0.vsh24 mov TEMP0.xy, nw_texture_coordinate._X
27 mul TEMP_TEX.xy, nw_texcoord0.xy, nw_attribute_scale1._X
DGetTexcoordSource.vsh26 mul TEMP_TEX.xy, nw_texcoord0.xy, nw_attribute_scale1._X
DCalcVertexLighting.vsh59 … mul TEMP5.y, TEMP5.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._X
DTransformMatrix.vsh77 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
/NW4C-1.3.3/sources/shaders/gfx/
DVertexShader.h81 #define _X x macro
/NW4C-1.3.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh56 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
/NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh77 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X