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/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DListener.cpp63 pos->x = -( mtx.f._00 * mtx.f._03 + mtx.f._10 * mtx.f._13 + mtx.f._20 * mtx.f._23 ); in CalcPositionFromMatrix()
64 pos->y = -( mtx.f._01 * mtx.f._03 + mtx.f._11 * mtx.f._13 + mtx.f._21 * mtx.f._23 ); in CalcPositionFromMatrix()
65 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneHelper.h115 projection.f._23; in CalculateDepth()
138 projection.f._23; in CalculateDepth()
Dgfx_WorldMatrixUpdater.h184 dstMatrix->f._23 = srcMatrix.f._23; in CopyTranslate()
191 dstMatrix->f._23 += translate.z; in AddTranslate()
Dgfx_TransformNode.h254 resultMatrix.f._23 = resTransform.translate.z;
294 matrix.f._23 = transformMatrix.f._23; in SetResourceScaledTransform()
Dgfx_CalculatedTransform.h216 this->m_TransformMatrix.f._23 = x23; in SetTransformMatrix()
290 this->m_TransformMatrix.f._23 = z; in SetTranslate()
311 translate->z = this->m_TransformMatrix.f._23; in GetTranslate()
320 this->m_TransformMatrix.f._23); in GetTranslate()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp30 pSrc->f._03, pSrc->f._13, pSrc->f._23, 1.f); in MTX44Transpose()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp145 if (mtx.f._03 == 0.0f && mtx.f._13 == 0.0f && mtx.f._23 == 0.0f) in UpdateTranslateFlags()
Dgfx_TransformAnim.cpp356 math::VEC3 srcT(srcMtx.f._03, srcMtx.f._13, srcMtx.f._23); in BlendTranslate()
365 math::VEC3 dstT(dstMtx.f._03, dstMtx.f._13, dstMtx.f._23); in BlendTranslate()
430 dstMtx.f._23 = srcMtx.f._23; in OverrideTransform()
555 result->DirectTransformMatrix().f._23 = transformAnim.EvaluateTranslateZ(frame); in EvaluateMemberAnim()
Dgfx_WorldMatrixUpdater.cpp117 scaledLocalMatrix.f._23 *= parentScale.z; in CalculateWorldXsi()
Dgfx_MeshRenderer.cpp242 isIllegal(mtx._20) || isIllegal(mtx._21) || isIllegal(mtx._22) || isIllegal(mtx._23); in isIllegal()
Dgfx_Fog.cpp326 … viewPos.z = -(inverseProjectionMatrix.f._22 * depth + inverseProjectionMatrix.f._23) / viewPos.w; in SetupFogSampler()
Dgfx_MaterialState.cpp439 projection._23 = near * scaleFactor; in ActivateTextureCoordinators()
Dgfx_RenderContext.cpp858 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h433 ResF32 _20, _21, _22, _23; member
455 ResF32 _20, _21, _22, _23; member
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp834 result->f._23 = frameValue.cv.z; in CalcTranslateCurveCV_()
854 result->f._23 = v.z; in CalcTranslateCurveCV_()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp652 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()