Searched refs:_23 (Results 1 – 16 of 16) sorted by relevance
63 pos->x = -( mtx.f._00 * mtx.f._03 + mtx.f._10 * mtx.f._13 + mtx.f._20 * mtx.f._23 ); in CalcPositionFromMatrix()64 pos->y = -( mtx.f._01 * mtx.f._03 + mtx.f._11 * mtx.f._13 + mtx.f._21 * mtx.f._23 ); in CalcPositionFromMatrix()65 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
115 projection.f._23; in CalculateDepth()138 projection.f._23; in CalculateDepth()
184 dstMatrix->f._23 = srcMatrix.f._23; in CopyTranslate()191 dstMatrix->f._23 += translate.z; in AddTranslate()
254 resultMatrix.f._23 = resTransform.translate.z;294 matrix.f._23 = transformMatrix.f._23; in SetResourceScaledTransform()
216 this->m_TransformMatrix.f._23 = x23; in SetTransformMatrix()290 this->m_TransformMatrix.f._23 = z; in SetTranslate()311 translate->z = this->m_TransformMatrix.f._23; in GetTranslate()320 this->m_TransformMatrix.f._23); in GetTranslate()
30 pSrc->f._03, pSrc->f._13, pSrc->f._23, 1.f); in MTX44Transpose()
145 if (mtx.f._03 == 0.0f && mtx.f._13 == 0.0f && mtx.f._23 == 0.0f) in UpdateTranslateFlags()
356 math::VEC3 srcT(srcMtx.f._03, srcMtx.f._13, srcMtx.f._23); in BlendTranslate()365 math::VEC3 dstT(dstMtx.f._03, dstMtx.f._13, dstMtx.f._23); in BlendTranslate()430 dstMtx.f._23 = srcMtx.f._23; in OverrideTransform()555 result->DirectTransformMatrix().f._23 = transformAnim.EvaluateTranslateZ(frame); in EvaluateMemberAnim()
117 scaledLocalMatrix.f._23 *= parentScale.z; in CalculateWorldXsi()
242 isIllegal(mtx._20) || isIllegal(mtx._21) || isIllegal(mtx._22) || isIllegal(mtx._23); in isIllegal()
326 … viewPos.z = -(inverseProjectionMatrix.f._22 * depth + inverseProjectionMatrix.f._23) / viewPos.w; in SetupFogSampler()
439 projection._23 = near * scaleFactor; in ActivateTextureCoordinators()
858 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()
433 ResF32 _20, _21, _22, _23; member455 ResF32 _20, _21, _22, _23; member
834 result->f._23 = frameValue.cv.z; in CalcTranslateCurveCV_()854 result->f._23 = v.z; in CalcTranslateCurveCV_()
652 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()