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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp93 mtx.f._20 == 0.0f && mtx.f._21 == 0.0f && mtx.f._22 == 1.0f) in UpdateRotateFlagsStrictly()
124 …k(mtx.f._20, 0.0f) && ut::FloatEqualsWeak(mtx.f._21, 0.0f) && ut::FloatEqualsWeak(mtx.f._22, 1.0f), in UpdateRotateFlags()
Dgfx_MeshRenderer.cpp242 isIllegal(mtx._20) || isIllegal(mtx._21) || isIllegal(mtx._22) || isIllegal(mtx._23); in isIllegal()
Dgfx_Fog.cpp326 … viewPos.z = -(inverseProjectionMatrix.f._22 * depth + inverseProjectionMatrix.f._23) / viewPos.w; in SetupFogSampler()
Dgfx_TransformAnim.cpp415 dstMtx.f._22 = srcMtx.f._22; in OverrideTransform()
Dgfx_MaterialState.cpp438 projection._22 = scaleFactor; in ActivateTextureCoordinators()
Dgfx_RenderContext.cpp858 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneHelper.h114 projection.f._22 * position.z + in CalculateDepth()
137 projection.f._22 * position.z + in CalculateDepth()
Dgfx_WorldMatrixUpdater.h161 dstMatrix->f._22 = srcMatrix->f._22 * scale.z; in MultScale()
177 dstMatrix->f._22 *= scale.z; in ScaleMatrix()
Dgfx_TransformNode.h291 matrix.f._22 = transformMatrix.f._22 / scale.z; in SetResourceScaledTransform()
402 parentWorldMatrix.f._22 * direction.z; in CalcInheritingDiretion()
Dgfx_CalculatedTransform.h213 this->m_TransformMatrix.f._22 = x22; in SetTransformMatrix()
234 this->m_TransformMatrix.f._22 = rotateMatrix.f._22; in SetRotateMatrix()
254 this->m_TransformMatrix.f._22 = x22; in SetRotateMatrix()
/NW4C-1.3.3/include/nw/math/inline/
Dmath_Matrix34.ipp238 pOut->z = FSqrt((pM->f._02 * pM->f._02) + (pM->f._12 * pM->f._12) + (pM->f._22 * pM->f._22));
257 pOut->z = FSqrt((pM->f._20 * pM->f._20) + (pM->f._21 * pM->f._21) + (pM->f._22 * pM->f._22));
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp29 pSrc->f._02, pSrc->f._12, pSrc->f._22, 0.f, in MTX44Transpose()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h411 ResF32 _20, _21, _22; member
433 ResF32 _20, _21, _22, _23; member
455 ResF32 _20, _21, _22, _23; member
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DListener.cpp65 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp818 result->f._22 = mtx.f._22; in CalcRotateCurveCV_()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp658 m_SkyModel->WorldMatrix()._22 = scale; in ClearBySkyModel()