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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp93 mtx.f._20 == 0.0f && mtx.f._21 == 0.0f && mtx.f._22 == 1.0f) in UpdateRotateFlagsStrictly()
124 …ut::FloatEqualsWeak(mtx.f._20, 0.0f) && ut::FloatEqualsWeak(mtx.f._21, 0.0f) && ut::FloatEqualsWea… in UpdateRotateFlags()
Dgfx_MeshRenderer.cpp242 isIllegal(mtx._20) || isIllegal(mtx._21) || isIllegal(mtx._22) || isIllegal(mtx._23); in isIllegal()
Dgfx_TransformAnim.cpp414 dstMtx.f._21 = srcMtx.f._21; in OverrideTransform()
Dgfx_RenderContext.cpp858 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneHelper.h113 projection.f._21 * position.y + in CalculateDepth()
136 projection.f._21 * position.y + in CalculateDepth()
Dgfx_WorldMatrixUpdater.h157 dstMatrix->f._21 = srcMatrix->f._21 * scale.y; in MultScale()
173 dstMatrix->f._21 *= scale.y; in ScaleMatrix()
Dgfx_TransformNode.h288 matrix.f._21 = transformMatrix.f._21 / scale.y; in SetResourceScaledTransform()
401 parentWorldMatrix.f._21 * direction.y + in CalcInheritingDiretion()
Dgfx_CalculatedTransform.h210 this->m_TransformMatrix.f._21 = x21; in SetTransformMatrix()
231 this->m_TransformMatrix.f._21 = rotateMatrix.f._21; in SetRotateMatrix()
251 this->m_TransformMatrix.f._21 = x21; in SetRotateMatrix()
/NW4C-1.3.3/include/nw/math/inline/
Dmath_Matrix34.ipp237 pOut->y = FSqrt((pM->f._01 * pM->f._01) + (pM->f._11 * pM->f._11) + (pM->f._21 * pM->f._21));
257 pOut->z = FSqrt((pM->f._20 * pM->f._20) + (pM->f._21 * pM->f._21) + (pM->f._22 * pM->f._22));
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp28 pSrc->f._01, pSrc->f._11, pSrc->f._21, 0.f, in MTX44Transpose()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h411 ResF32 _20, _21, _22; member
433 ResF32 _20, _21, _22, _23; member
455 ResF32 _20, _21, _22, _23; member
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DListener.cpp64 pos->y = -( mtx.f._01 * mtx.f._03 + mtx.f._11 * mtx.f._13 + mtx.f._21 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp817 result->f._21 = mtx.f._21; in CalcRotateCurveCV_()