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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp93 mtx.f._20 == 0.0f && mtx.f._21 == 0.0f && mtx.f._22 == 1.0f) in UpdateRotateFlagsStrictly()
124 …ut::FloatEqualsWeak(mtx.f._20, 0.0f) && ut::FloatEqualsWeak(mtx.f._21, 0.0f) && ut::FloatEqualsWea… in UpdateRotateFlags()
Dgfx_MeshRenderer.cpp242 isIllegal(mtx._20) || isIllegal(mtx._21) || isIllegal(mtx._22) || isIllegal(mtx._23); in isIllegal()
Dgfx_TransformAnim.cpp413 dstMtx.f._20 = srcMtx.f._20; in OverrideTransform()
Dgfx_RenderContext.cpp858 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneHelper.h112 projection.f._20 * position.x + in CalculateDepth()
135 projection.f._20 * position.x + in CalculateDepth()
Dgfx_WorldMatrixUpdater.h153 dstMatrix->f._20 = srcMatrix->f._20 * scale.x; in MultScale()
169 dstMatrix->f._20 *= scale.x; in ScaleMatrix()
Dgfx_TransformNode.h285 matrix.f._20 = transformMatrix.f._20 / scale.x; in SetResourceScaledTransform()
400 parentWorldMatrix.f._20 * direction.x + in CalcInheritingDiretion()
Dgfx_CalculatedTransform.h207 this->m_TransformMatrix.f._20 = x20; in SetTransformMatrix()
228 this->m_TransformMatrix.f._20 = rotateMatrix.f._20; in SetRotateMatrix()
248 this->m_TransformMatrix.f._20 = x20; in SetRotateMatrix()
/NW4C-1.3.3/include/nw/math/inline/
Dmath_Matrix34.ipp236 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._10 * pM->f._10) + (pM->f._20 * pM->f._20));
257 pOut->z = FSqrt((pM->f._20 * pM->f._20) + (pM->f._21 * pM->f._21) + (pM->f._22 * pM->f._22));
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp27 pSrc->f._00, pSrc->f._10, pSrc->f._20, 0.f, in MTX44Transpose()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h411 ResF32 _20, _21, _22; member
433 ResF32 _20, _21, _22, _23; member
455 ResF32 _20, _21, _22, _23; member
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DListener.cpp63 pos->x = -( mtx.f._00 * mtx.f._03 + mtx.f._10 * mtx.f._13 + mtx.f._20 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp816 result->f._20 = mtx.f._20; in CalcRotateCurveCV_()