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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp92 mtx.f._10 == 0.0f && mtx.f._11 == 1.0f && mtx.f._12 == 0.0f && in UpdateRotateFlagsStrictly()
114 if (mtx.f._00 == 1.0f && mtx.f._11 == 1.0f) in UpdateRotateFlags()
123 …ut::FloatEqualsWeak(mtx.f._10, 0.0f) && ut::FloatEqualsWeak(mtx.f._11, 1.0f) && ut::FloatEqualsWea… in UpdateRotateFlags()
Dgfx_TransformAnim.cpp274 dstMtx.f._11 = srcMtx.f._11 * weight; in BlendRotateMatrix()
286 dstMtx.f._11 += srcMtx.f._11 * weight; in BlendRotateMatrix()
310 float& addedWeight = dstMtx.f._11; in BlendRotateQuaternion()
410 dstMtx.f._11 = srcMtx.f._11; in OverrideTransform()
Dgfx_MeshRenderer.cpp241 isIllegal(mtx._10) || isIllegal(mtx._11) || isIllegal(mtx._12) || isIllegal(mtx._13) || in isIllegal()
Dgfx_RenderContext.cpp857 out->y = view->f._10 * vx + view->f._11 * vy + view->f._12 * vz + view->f._13 * vw; in TransformToViewCoordinate()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h368 ResF32 _10, _11; member
389 ResF32 _10, _11, _12; member
410 ResF32 _10, _11, _12; member
432 ResF32 _10, _11, _12, _13; member
454 ResF32 _10, _11, _12, _13; member
/NW4C-1.3.3/include/nw/gfx/
Dgfx_WorldMatrixUpdater.h156 dstMatrix->f._11 = srcMatrix->f._11 * scale.y; in MultScale()
172 dstMatrix->f._11 *= scale.y; in ScaleMatrix()
Dgfx_TransformNode.h287 matrix.f._11 = transformMatrix.f._11 / scale.y; in SetResourceScaledTransform()
396 parentWorldMatrix.f._11 * direction.y + in CalcInheritingDiretion()
Dgfx_CalculatedTransform.h209 this->m_TransformMatrix.f._11 = x11; in SetTransformMatrix()
230 this->m_TransformMatrix.f._11 = rotateMatrix.f._11; in SetRotateMatrix()
250 this->m_TransformMatrix.f._11 = x11; in SetRotateMatrix()
/NW4C-1.3.3/include/nw/math/inline/
Dmath_Matrix34.ipp237 pOut->y = FSqrt((pM->f._01 * pM->f._01) + (pM->f._11 * pM->f._11) + (pM->f._21 * pM->f._21));
256 pOut->y = FSqrt((pM->f._10 * pM->f._10) + (pM->f._11 * pM->f._11) + (pM->f._12 * pM->f._12));
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp28 pSrc->f._01, pSrc->f._11, pSrc->f._21, 0.f, in MTX44Transpose()
Dlyt_Util.cpp421 texMtx.f._11 *= sv; in CalcTextureMtx()
Dlyt_DrawerUniform.cpp38 mtx.f._10 * vec.x + mtx.f._11 * vec.y); in Transform()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DListener.cpp64 pos->y = -( mtx.f._01 * mtx.f._03 + mtx.f._11 * mtx.f._13 + mtx.f._21 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp813 result->f._11 = mtx.f._11; in CalcRotateCurveCV_()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp657 m_SkyModel->WorldMatrix()._11 = scale; in ClearBySkyModel()