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/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h206 this->m_TransformMatrix.f._10 = x10; in SetTransformMatrix()
227 this->m_TransformMatrix.f._10 = rotateMatrix.f._10; in SetRotateMatrix()
247 this->m_TransformMatrix.f._10 = x10; in SetRotateMatrix()
430 this->m_TransformMatrix.f._10 = q.w; in RotateMatrixToQuaternion()
451 …._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix.f._02, this->m_TransformMatrix.f._10); in QuaternionToRotateMatrix()
Dgfx_WorldMatrixUpdater.h152 dstMatrix->f._10 = srcMatrix->f._10 * scale.x; in MultScale()
168 dstMatrix->f._10 *= scale.x; in ScaleMatrix()
Dgfx_TransformNode.h284 matrix.f._10 = transformMatrix.f._10 / scale.x; in SetResourceScaledTransform()
395 parentWorldMatrix.f._10 * direction.x + in CalcInheritingDiretion()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp92 mtx.f._10 == 0.0f && mtx.f._11 == 1.0f && mtx.f._12 == 0.0f && in UpdateRotateFlagsStrictly()
123 …ut::FloatEqualsWeak(mtx.f._10, 0.0f) && ut::FloatEqualsWeak(mtx.f._11, 1.0f) && ut::FloatEqualsWea… in UpdateRotateFlags()
Dgfx_TransformAnim.cpp273 dstMtx.f._10 = srcMtx.f._10 * weight; in BlendRotateMatrix()
285 dstMtx.f._10 += srcMtx.f._10 * weight; in BlendRotateMatrix()
314 srcQ = math::QUAT(srcMtx.f._00, srcMtx.f._01, srcMtx.f._02, srcMtx.f._10); in BlendRotateQuaternion()
328 dstQ = math::QUAT(dstMtx.f._00, dstMtx.f._01, dstMtx.f._02, dstMtx.f._10); in BlendRotateQuaternion()
336 dstMtx.f._10 = dstQ.w; in BlendRotateQuaternion()
409 dstMtx.f._10 = srcMtx.f._10; in OverrideTransform()
Dgfx_MeshRenderer.cpp241 isIllegal(mtx._10) || isIllegal(mtx._11) || isIllegal(mtx._12) || isIllegal(mtx._13) || in isIllegal()
Dgfx_RenderContext.cpp857 out->y = view->f._10 * vx + view->f._11 * vy + view->f._12 * vz + view->f._13 * vw; in TransformToViewCoordinate()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h368 ResF32 _10, _11; member
389 ResF32 _10, _11, _12; member
410 ResF32 _10, _11, _12; member
432 ResF32 _10, _11, _12, _13; member
454 ResF32 _10, _11, _12, _13; member
/NW4C-1.3.3/include/nw/math/inline/
Dmath_Matrix34.ipp236 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._10 * pM->f._10) + (pM->f._20 * pM->f._20));
256 pOut->y = FSqrt((pM->f._10 * pM->f._10) + (pM->f._11 * pM->f._11) + (pM->f._12 * pM->f._12));
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp27 pSrc->f._00, pSrc->f._10, pSrc->f._20, 0.f, in MTX44Transpose()
Dlyt_Util.cpp420 texMtx.f._10 *= sv; in CalcTextureMtx()
Dlyt_DrawerUniform.cpp38 mtx.f._10 * vec.x + mtx.f._11 * vec.y); in Transform()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DListener.cpp63 pos->x = -( mtx.f._00 * mtx.f._03 + mtx.f._10 * mtx.f._13 + mtx.f._20 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp812 result->f._10 = mtx.f._10; in CalcRotateCurveCV_()