Searched refs:_10 (Results 1 – 14 of 14) sorted by relevance
206 this->m_TransformMatrix.f._10 = x10; in SetTransformMatrix()227 this->m_TransformMatrix.f._10 = rotateMatrix.f._10; in SetRotateMatrix()247 this->m_TransformMatrix.f._10 = x10; in SetRotateMatrix()430 this->m_TransformMatrix.f._10 = q.w; in RotateMatrixToQuaternion()451 …._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix.f._02, this->m_TransformMatrix.f._10); in QuaternionToRotateMatrix()
152 dstMatrix->f._10 = srcMatrix->f._10 * scale.x; in MultScale()168 dstMatrix->f._10 *= scale.x; in ScaleMatrix()
284 matrix.f._10 = transformMatrix.f._10 / scale.x; in SetResourceScaledTransform()395 parentWorldMatrix.f._10 * direction.x + in CalcInheritingDiretion()
92 mtx.f._10 == 0.0f && mtx.f._11 == 1.0f && mtx.f._12 == 0.0f && in UpdateRotateFlagsStrictly()123 …ut::FloatEqualsWeak(mtx.f._10, 0.0f) && ut::FloatEqualsWeak(mtx.f._11, 1.0f) && ut::FloatEqualsWea… in UpdateRotateFlags()
273 dstMtx.f._10 = srcMtx.f._10 * weight; in BlendRotateMatrix()285 dstMtx.f._10 += srcMtx.f._10 * weight; in BlendRotateMatrix()314 srcQ = math::QUAT(srcMtx.f._00, srcMtx.f._01, srcMtx.f._02, srcMtx.f._10); in BlendRotateQuaternion()328 dstQ = math::QUAT(dstMtx.f._00, dstMtx.f._01, dstMtx.f._02, dstMtx.f._10); in BlendRotateQuaternion()336 dstMtx.f._10 = dstQ.w; in BlendRotateQuaternion()409 dstMtx.f._10 = srcMtx.f._10; in OverrideTransform()
241 isIllegal(mtx._10) || isIllegal(mtx._11) || isIllegal(mtx._12) || isIllegal(mtx._13) || in isIllegal()
857 out->y = view->f._10 * vx + view->f._11 * vy + view->f._12 * vz + view->f._13 * vw; in TransformToViewCoordinate()
368 ResF32 _10, _11; member389 ResF32 _10, _11, _12; member410 ResF32 _10, _11, _12; member432 ResF32 _10, _11, _12, _13; member454 ResF32 _10, _11, _12, _13; member
236 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._10 * pM->f._10) + (pM->f._20 * pM->f._20));256 pOut->y = FSqrt((pM->f._10 * pM->f._10) + (pM->f._11 * pM->f._11) + (pM->f._12 * pM->f._12));
27 pSrc->f._00, pSrc->f._10, pSrc->f._20, 0.f, in MTX44Transpose()
420 texMtx.f._10 *= sv; in CalcTextureMtx()
38 mtx.f._10 * vec.x + mtx.f._11 * vec.y); in Transform()
63 pos->x = -( mtx.f._00 * mtx.f._03 + mtx.f._10 * mtx.f._13 + mtx.f._20 * mtx.f._23 ); in CalcPositionFromMatrix()
812 result->f._10 = mtx.f._10; in CalcRotateCurveCV_()