Searched refs:_01 (Results 1 – 14 of 14) sorted by relevance
208 this->m_TransformMatrix.f._01 = x01; in SetTransformMatrix()229 this->m_TransformMatrix.f._01 = rotateMatrix.f._01; in SetRotateMatrix()249 this->m_TransformMatrix.f._01 = x01; in SetRotateMatrix()428 this->m_TransformMatrix.f._01 = q.y; in RotateMatrixToQuaternion()451 …math::QUAT q(this->m_TransformMatrix.f._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix… in QuaternionToRotateMatrix()
155 dstMatrix->f._01 = srcMatrix->f._01 * scale.y; in MultScale()171 dstMatrix->f._01 *= scale.y; in ScaleMatrix()
286 matrix.f._01 = transformMatrix.f._01 / scale.y; in SetResourceScaledTransform()391 parentWorldMatrix.f._01 * direction.y + in CalcInheritingDiretion()
91 if (mtx.f._00 == 1.0f && mtx.f._01 == 0.0f && mtx.f._02 == 0.0f && in UpdateRotateFlagsStrictly()122 …ut::FloatEqualsWeak(mtx.f._00, 1.0f) && ut::FloatEqualsWeak(mtx.f._01, 0.0f) && ut::FloatEqualsWea… in UpdateRotateFlags()
270 dstMtx.f._01 = srcMtx.f._01 * weight; in BlendRotateMatrix()282 dstMtx.f._01 += srcMtx.f._01 * weight; in BlendRotateMatrix()314 srcQ = math::QUAT(srcMtx.f._00, srcMtx.f._01, srcMtx.f._02, srcMtx.f._10); in BlendRotateQuaternion()328 dstQ = math::QUAT(dstMtx.f._00, dstMtx.f._01, dstMtx.f._02, dstMtx.f._10); in BlendRotateQuaternion()334 dstMtx.f._01 = dstQ.y; in BlendRotateQuaternion()406 dstMtx.f._01 = srcMtx.f._01; in OverrideTransform()
240 isIllegal(mtx._00) || isIllegal(mtx._01) || isIllegal(mtx._02) || isIllegal(mtx._03) || in isIllegal()
856 out->x = view->f._00 * vx + view->f._01 * vy + view->f._02 * vz + view->f._03 * vw; in TransformToViewCoordinate()
367 ResF32 _00, _01; member388 ResF32 _00, _01, _02; member409 ResF32 _00, _01, _02; member431 ResF32 _00, _01, _02, _03; member453 ResF32 _00, _01, _02, _03; member
237 pOut->y = FSqrt((pM->f._01 * pM->f._01) + (pM->f._11 * pM->f._11) + (pM->f._21 * pM->f._21));255 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._01 * pM->f._01) + (pM->f._02 * pM->f._02));
28 pSrc->f._01, pSrc->f._11, pSrc->f._21, 0.f, in MTX44Transpose()
417 texMtx.f._01 *= su; in CalcTextureMtx()
37 mtx.f._00 * vec.x + mtx.f._01 * vec.y, in Transform()
64 pos->y = -( mtx.f._01 * mtx.f._03 + mtx.f._11 * mtx.f._13 + mtx.f._21 * mtx.f._23 ); in CalcPositionFromMatrix()
809 result->f._01 = mtx.f._01; in CalcRotateCurveCV_()