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/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h208 this->m_TransformMatrix.f._01 = x01; in SetTransformMatrix()
229 this->m_TransformMatrix.f._01 = rotateMatrix.f._01; in SetRotateMatrix()
249 this->m_TransformMatrix.f._01 = x01; in SetRotateMatrix()
428 this->m_TransformMatrix.f._01 = q.y; in RotateMatrixToQuaternion()
451 …math::QUAT q(this->m_TransformMatrix.f._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix… in QuaternionToRotateMatrix()
Dgfx_WorldMatrixUpdater.h155 dstMatrix->f._01 = srcMatrix->f._01 * scale.y; in MultScale()
171 dstMatrix->f._01 *= scale.y; in ScaleMatrix()
Dgfx_TransformNode.h286 matrix.f._01 = transformMatrix.f._01 / scale.y; in SetResourceScaledTransform()
391 parentWorldMatrix.f._01 * direction.y + in CalcInheritingDiretion()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp91 if (mtx.f._00 == 1.0f && mtx.f._01 == 0.0f && mtx.f._02 == 0.0f && in UpdateRotateFlagsStrictly()
122 …ut::FloatEqualsWeak(mtx.f._00, 1.0f) && ut::FloatEqualsWeak(mtx.f._01, 0.0f) && ut::FloatEqualsWea… in UpdateRotateFlags()
Dgfx_TransformAnim.cpp270 dstMtx.f._01 = srcMtx.f._01 * weight; in BlendRotateMatrix()
282 dstMtx.f._01 += srcMtx.f._01 * weight; in BlendRotateMatrix()
314 srcQ = math::QUAT(srcMtx.f._00, srcMtx.f._01, srcMtx.f._02, srcMtx.f._10); in BlendRotateQuaternion()
328 dstQ = math::QUAT(dstMtx.f._00, dstMtx.f._01, dstMtx.f._02, dstMtx.f._10); in BlendRotateQuaternion()
334 dstMtx.f._01 = dstQ.y; in BlendRotateQuaternion()
406 dstMtx.f._01 = srcMtx.f._01; in OverrideTransform()
Dgfx_MeshRenderer.cpp240 isIllegal(mtx._00) || isIllegal(mtx._01) || isIllegal(mtx._02) || isIllegal(mtx._03) || in isIllegal()
Dgfx_RenderContext.cpp856 out->x = view->f._00 * vx + view->f._01 * vy + view->f._02 * vz + view->f._03 * vw; in TransformToViewCoordinate()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h367 ResF32 _00, _01; member
388 ResF32 _00, _01, _02; member
409 ResF32 _00, _01, _02; member
431 ResF32 _00, _01, _02, _03; member
453 ResF32 _00, _01, _02, _03; member
/NW4C-1.3.3/include/nw/math/inline/
Dmath_Matrix34.ipp237 pOut->y = FSqrt((pM->f._01 * pM->f._01) + (pM->f._11 * pM->f._11) + (pM->f._21 * pM->f._21));
255 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._01 * pM->f._01) + (pM->f._02 * pM->f._02));
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp28 pSrc->f._01, pSrc->f._11, pSrc->f._21, 0.f, in MTX44Transpose()
Dlyt_Util.cpp417 texMtx.f._01 *= su; in CalcTextureMtx()
Dlyt_DrawerUniform.cpp37 mtx.f._00 * vec.x + mtx.f._01 * vec.y, in Transform()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DListener.cpp64 pos->y = -( mtx.f._01 * mtx.f._03 + mtx.f._11 * mtx.f._13 + mtx.f._21 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp809 result->f._01 = mtx.f._01; in CalcRotateCurveCV_()