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/NW4C-1.3.3/documents/CreativeStudio/html/assets/
Dyahoo-dom-event.js7Y,J,R){var N,M,L,U,V,X,T=[],K,O="dump",S=" ",I="{",W="}",Q,P;for(;;){N=Y.lastIndexOf(I);if(N<0){br… argument
8Y,G;if(z){if(z[l]||z.item){return z;}if(typeof z==="string"){AB=z;z=K.getElementById(z);G=(z)?z.at… argument
9Y;},replaceClass:function(x,Y,G){return E.Dom.batch(x,E.Dom._replaceClass,{from:Y,to:G});},_replac… argument
10Y="",a=X[T][Z];if(Z===U){Y=B.Dom.getStyle(X,U);}else{if(!a||(a.indexOf&&a.indexOf(I)>-1)){Y=a;}els… argument
/NW4C-1.3.3/include/nw/
Dverdefs.h28 #define NW_DEF_CAT(X,Y) X ## Y argument
/NW4C-1.3.3/tools/CsdrUpdater/
Dreadme.txt73 <Vector4Xml X="1" Y="1" Z="1" W="1" />
87 <Vector2Xml X="0" Y="1" />
88 <Vector3Xml X="0" Y="1" Z="2" />
89 <Vector4Xml X="0" Y="1" Z="2" W="3" />
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetBillboard.mel66 + "Y Axial=5:Y Axial Viewpoint=6")
264 menuItem -l "Y Axial";
265 menuItem -l "Y Axial Viewpoint";
284 -la2 "Y Axial" "Y Axial Viewpoint"
/NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/
DUserCalcColor.vsh24 // ���_�J���[�E�������C�g�E���_���C�g���g�p�����ꍇ��1�������邱�ƂŁA�}�e���A���f�B�t���[�Y������B
49 // ���_�J���[�E���_���C�g�E�������C�g�������̏ꍇ�̓}�e���A���̃f�B�t���[�Y�J���[���o�͂���B
/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DCalcColor.vsh24 // ���_�J���[�E�������C�g�E���_���C�g���g�p�����ꍇ��1�������邱�ƂŁA�}�e���A���f�B�t���[�Y������B
49 // ���_�J���[�E���_���C�g�E�������C�g�������̏ꍇ�̓}�e���A���̃f�B�t���[�Y�J���[���o�͂���B
/NW4C-1.3.3/SampleData/Graphics/DccPlugin/Maya/ToyPopupBook/scenes/
DToy_PopUpBook.ma234 …Std Billboard:Persp Std Billboard:Rot Billboard:Persp Rot Billboard:Y Billboard:Persp Y Billboard"
237 "Off:World:World Viewpoint:Screen:Screen Viewpoint:Y Axial:Y Axial Viewpoint" -at "enum";
320 …Std Billboard:Persp Std Billboard:Rot Billboard:Persp Rot Billboard:Y Billboard:Persp Y Billboard"
323 "Off:World:World Viewpoint:Screen:Screen Viewpoint:Y Axial:Y Axial Viewpoint" -at "enum";
355 …Std Billboard:Persp Std Billboard:Rot Billboard:Persp Rot Billboard:Y Billboard:Persp Y Billboard"
358 "Off:World:World Viewpoint:Screen:Screen Viewpoint:Y Axial:Y Axial Viewpoint" -at "enum";
390 …Std Billboard:Persp Std Billboard:Rot Billboard:Persp Rot Billboard:Y Billboard:Persp Y Billboard"
393 "Off:World:World Viewpoint:Screen:Screen Viewpoint:Y Axial:Y Axial Viewpoint" -at "enum";
425 …Std Billboard:Persp Std Billboard:Rot Billboard:Persp Rot Billboard:Y Billboard:Persp Y Billboard"
428 "Off:World:World Viewpoint:Screen:Screen Viewpoint:Y Axial:Y Axial Viewpoint" -at "enum";
[all …]
/NW4C-1.3.3/SampleData/Sound/Projects/simple/seq/
Dse.cseq42 ; �����t���[�Y���p�^�[�������A�p����ݒ肵�Ă��ꂼ�ꓯ���t���[�Y��‚炷�B
184 ; ����Ƀg���b�N�R�Ńm�C�Y�̃g���b�N���t�����Ă���B
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_node.ms.inc159 items:#("Off","World","World Viewpoint","Screen","Screen Viewpoint","Y Axial","Y Axial Viewpoint")
166 checkbox chkYAxial "Y Axial" pos:[16,312] width:80 height:16
167 checkbox chkYAxialView "Y Axial Viewpoint" pos:[100,312] width:120 height:16
234 5: "Y Axial"
235 6: "Y Axial Viewpoint"
297 5: chkYAxial.checked --"Y Axial"
298 6: chkYAxialView.checked --"Y Axial Viewpoint"
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_node.ms.inc159 items:#("Off","World","World Viewpoint","Screen","Screen Viewpoint","Y Axial","Y Axial Viewpoint")
166 checkbox chkYAxial "Y Axial" pos:[16,312] width:80 height:16
167 checkbox chkYAxialView "Y Axial Viewpoint" pos:[100,312] width:120 height:16
234 5: "Y Axial"
235 6: "Y Axial Viewpoint"
297 5: chkYAxial.checked --"Y Axial"
298 6: chkYAxialView.checked --"Y Axial Viewpoint"
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_node.ms.inc159 items:#("Off","World","World Viewpoint","Screen","Screen Viewpoint","Y Axial","Y Axial Viewpoint")
166 checkbox chkYAxial "Y Axial" pos:[16,312] width:80 height:16
167 checkbox chkYAxialView "Y Axial Viewpoint" pos:[100,312] width:120 height:16
234 5: "Y Axial"
235 6: "Y Axial Viewpoint"
297 5: chkYAxial.checked --"Y Axial"
298 6: chkYAxialView.checked --"Y Axial Viewpoint"
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_node.ms.inc159 items:#("Off","World","World Viewpoint","Screen","Screen Viewpoint","Y Axial","Y Axial Viewpoint")
166 checkbox chkYAxial "Y Axial" pos:[16,312] width:80 height:16
167 checkbox chkYAxialView "Y Axial Viewpoint" pos:[100,312] width:120 height:16
234 5: "Y Axial"
235 6: "Y Axial Viewpoint"
297 5: chkYAxial.checked --"Y Axial"
298 6: chkYAxialView.checked --"Y Axial Viewpoint"
/NW4C-1.3.3/include/nw/ut/
Dut_SharedPtr.h239 template <typename Y>
240 /* ctor */ /* implicit */ SharedPtr<TObj, TLockObject>(const SharedPtr<Y, TLockObject>& other)
/NW4C-1.3.3/include/nw/math/inline/
Dmath_Matrix34.ipp154 // Z軸, X軸, Y軸の順番で回転させている
/NW4C-1.3.3/sources/shaders/font/
Dfont_RectDrawerShader.vsh23 // { bufferIndex, vtxIndex, X, Y }
/NW4C-1.3.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh232 // Y���r���{�[�h