Searched refs:WRLD_POSI (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.3.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 93 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 94 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 95 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW 96 mov WRLD_POSI.w, CONST_1 97 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 98 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 99 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 127 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 128 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 129 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW [all …]
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| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 116 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 117 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 118 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW 119 mov WRLD_POSI.w, CONST_1 120 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 121 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 122 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 153 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 154 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 155 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW [all …]
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| D | CalcTexcoord1.vsh | 42 mov TEMP_TEX, WRLD_POSI
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| D | CalcTexcoord0.vsh | 40 mov TEMP_TEX, WRLD_POSI
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| /NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 123 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 124 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 125 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW 126 mov WRLD_POSI.w, CONST_1 127 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 128 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 129 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 160 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 161 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 162 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW [all …]
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| /NW4C-1.3.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 379 dp4 WRLD_POSI.x, TEMP_POSI, uModel[0]._XYZW 380 dp4 WRLD_POSI.y, TEMP_POSI, uModel[1]._XYZW 381 dp4 WRLD_POSI.z, TEMP_POSI, uModel[2]._XYZW 382 mov WRLD_POSI.w, CONST_1 384 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 385 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 386 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
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| /NW4C-1.3.3/sources/shaders/gfx/ |
| D | VertexShader.h | 267 #define WRLD_POSI r10 macro
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