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Searched refs:WRLD_NORM (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh47 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
69 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
89 mov WRLD_NORM, CONST_0
124 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
125 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
126 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
160 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
161 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
162 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
243 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
[all …]
DCalcQuaternion.vsh36 dp3 TEMP7.x, WRLD_NORM, WRLD_NORM
40 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
61 dp3 TEMP7.x, WRLD_NORM, WRLD_NORM
65 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
/NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh47 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
69 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
89 mov WRLD_NORM, CONST_0
131 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
132 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
133 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
167 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
168 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
169 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
257 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
[all …]
/NW4C-1.3.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh49 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
67 mov WRLD_NORM, CONST_0
101 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
102 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
103 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
163 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
164 dp3 WRLD_NORM.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
165 dp3 WRLD_NORM.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
170 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
171 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
[all …]
/NW4C-1.3.3/sources/shaders/gfx/
DVertexShader.h269 #define WRLD_NORM r12 macro