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Searched refs:VERTEX_LIGHT_POSITION (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W
32 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW
36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
/NW4C-1.3.3/sources/shaders/gfx/
DVertexShader.h65 #define VERTEX_LIGHT_POSITION 2 macro
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp781 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_POSITION, in ActivateVertexLight()
791 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_POSITION, in ActivateVertexLight()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderContext.h72 VERTEX_LIGHT_POSITION = 2, enumerator