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Searched refs:VALID_X (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/anim/
Danim_AnimBlend.cpp84 bit32 compFlag = VALID_X; in BlendFloatVector()
120 bit32 compFlag = VALID_X; in OverrideFloatVector()
142 bit32 compFlag = VALID_X; in ApplyFloatVector()
167 bit32 compFlag = VALID_X; in ConvertFloatVectorToAnimResult()
/NW4C-1.3.3/include/nw/anim/
Danim_AnimBlend.h143 VALID_X = AnimResult::FLAG_VALID_COMPONENT0, enumerator
147 VALID_XY = VALID_X | VALID_Y,
148 VALID_XYZ = VALID_X | VALID_Y | VALID_Z,
149 VALID_XYZW = VALID_X | VALID_Y | VALID_Z | VALID_W,