Home
last modified time | relevance | path

Searched refs:UseOriginalValue (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp63 .UseOriginalValue(true) // TODO: 選択できる必要はある? in CreateAnimGroup()
Dgfx_AmbientLight.cpp251 .UseOriginalValue(true) in GetMemorySizeInternal()
Dgfx_HemiSphereLight.cpp252 .UseOriginalValue(true) in GetMemorySizeInternal()
Dgfx_VertexLight.cpp271 .UseOriginalValue(true) in GetMemorySizeInternal()
Dgfx_Fog.cpp436 .UseOriginalValue(true) in CreateAnimGroup()
537 .UseOriginalValue(true) in GetMemorySizeInternal()
Dgfx_SkeletalModel.cpp163 .UseOriginalValue(true) in CreateSkeletalAnimGroup()
Dgfx_FragmentLight.cpp304 .UseOriginalValue(true) in GetMemorySizeInternal()
Dgfx_Camera.cpp101 .UseOriginalValue(true) // TODO: 選択できる必要はある? in CreateAnimGroup()
569 .UseOriginalValue(true) in GetMemorySizeInternal()
Dgfx_Model.cpp258 .UseOriginalValue(true) in CreateAnimGroups()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SkeletalModel.h395 .UseOriginalValue(true) in GetMemorySizeForInitialize()
Dgfx_Model.h740 .UseOriginalValue(true) in GetMemorySizeForInitialize()
Dgfx_AnimObject.h131 Builder& UseOriginalValue(bool use) { m_UseOriginalValue = use; return *this; } in UseOriginalValue() function