Searched refs:UseOriginalValue (Results 1 – 12 of 12) sorted by relevance
63 .UseOriginalValue(true) // TODO: 選択できる必要はある? in CreateAnimGroup()
251 .UseOriginalValue(true) in GetMemorySizeInternal()
252 .UseOriginalValue(true) in GetMemorySizeInternal()
271 .UseOriginalValue(true) in GetMemorySizeInternal()
436 .UseOriginalValue(true) in CreateAnimGroup()537 .UseOriginalValue(true) in GetMemorySizeInternal()
163 .UseOriginalValue(true) in CreateSkeletalAnimGroup()
304 .UseOriginalValue(true) in GetMemorySizeInternal()
101 .UseOriginalValue(true) // TODO: 選択できる必要はある? in CreateAnimGroup()569 .UseOriginalValue(true) in GetMemorySizeInternal()
258 .UseOriginalValue(true) in CreateAnimGroups()
395 .UseOriginalValue(true) in GetMemorySizeForInitialize()
740 .UseOriginalValue(true) in GetMemorySizeForInitialize()
131 Builder& UseOriginalValue(bool use) { m_UseOriginalValue = use; return *this; } in UseOriginalValue() function