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Searched refs:Transform (Results 1 – 25 of 36) sorted by relevance

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/NW4C-1.3.3/include/nw/gfx/
Dgfx_Skeleton.h67 typedef CalculatedTransform Transform; typedef
69 typedef ut::MoveArray<Transform> TransformArray;
85 bool GetTransform(int index, Transform** transform) in GetTransform()
93 bool GetTransform(int index, const Transform** transform) const in GetTransform()
101 Transform* GetTransform(int index) in GetTransform()
107 const Transform* GetTransform(int index) const in GetTransform()
215 typedef math::Transform3 Transform; typedef
224 bool GetTransform(int index, Transform** transform) in GetTransform()
234 bool GetTransform(int index, const Transform** transform) const in GetTransform()
244 Transform* GetTransform(int index) in GetTransform()
[all …]
Dgfx_TransformNode.h191 CalculatedTransform& Transform() { return m_Transform; } in Transform() function
194 const CalculatedTransform& Transform() const { return m_Transform; } in Transform() function
326 return this->Transform(); in TrackbackLocalTransform()
455 if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_DIRTY)) in InheritTraversalResults()
Dgfx_StandardSkeleton.h89 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal()
93 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()
Dgfx_SkeletalModel.h221 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal()
224 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp90 transformNode->Transform().SetTranslate( x, y, z ); in SetPosition()
103 transformNode->Transform().SetScale( x, y, z ); in SetScale()
116 transformNode->Transform().SetRotateXYZ( NW_MATH_DEG_TO_RAD(x), in SetRotate()
133 transformNode->Transform().SetTransformMatrix( *matrix ); in SetMatrix()
394 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId()
396 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
402 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
404 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId()
430 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()
DSmCamera.cpp129 m_PadCamera->Transform().SetTranslate(mCameraPos); in SmCamera()
506 camera->Transform().GetTranslate(&position); in MoveCamera3D()
518 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
530 camera->Transform().SetTranslate(translate); in MoveCamera3D()
585 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
587 camera->Transform().SetTranslate(translate); in MoveCamera3D()
595 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
626 camera->Transform().GetTranslate(&pos); in MoveCamera3D()
639 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
641 camera->Transform().SetTranslate(translate); in MoveCamera3D()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformNode.cpp186 …if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED)) in UpdateTransform()
208 this->Transform(), in UpdateTransform()
225 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
Dgfx_SkeletonUpdater.cpp103 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
148 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
192 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
Dgfx_Light.cpp88 m_AnimGroup->SetTargetPtr(memberIdx, &this->Transform()); in CreateAnimGroup()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp32 const nw::math::VEC2 Transform( in Transform() function
113 lt = local::Transform(srMtx, lt - center) + ctrans; in CalcTextureCoords()
114 rb = local::Transform(srMtx, rb - center) + ctrans; in CalcTextureCoords()
130 lb = local::Transform(srMtx, lb - center) + ctrans; in CalcTextureCoords()
131 rt = local::Transform(srMtx, rt - center) + ctrans; in CalcTextureCoords()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h120 this->Transform().SetTranslate(x, y, z); in SetTranslate()
128 this->Transform().SetTranslate(translate); in SetTranslate()
134 this->Transform().GetTranslate(translate); in GetTranslate()
144 this->Transform().SetRotateXYZ(radX, radY, radZ ); in SetRotate()
154 this->Transform().SetScale(x, y, z); in SetScale()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmCamera.h91 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition()
98 m_PadCamera->Transform().SetTranslate( *position ); in SetPadCameraPosition()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp420 cameraNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
427 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene()
436 model->Transform().SetScale(radian, radian, radian); in UpdateScene()
437 model->Transform().SetRotateXYZ(radian, 0.0f, 0.0f); in UpdateScene()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp390 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras()
458 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
463 node->Transform(), in UpdateNode()
467 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp431 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras()
500 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
505 node->Transform(), in UpdateNode()
509 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp130 camera->Transform().SetTranslate(cameraPosition); in CreateCamera()
184 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera()
242 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera()
300 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
Ddemo_CameraController.cpp149 m_Camera->Transform().GetTranslate(&cameraPos); in CameraEntry()
283 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp331 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
338 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
348 changeModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
364 bufferModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp413 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras()
503 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
508 node->Transform(), in UpdateNode()
512 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h230 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
Dgfx_ResSkeleton.h203 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp355 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
356 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetNoCompressNode.mel223 frameLayout -l "Selected Transform Node" -cll 0 -cl 0 -bv 1 -bs "etchedIn";
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp178 constrainedObject->Transform().DisableFlags( in AddConstrainedObject()
739 …s_Light->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_EN… in SetupConstraint()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp385 … s_PaticleNode->GetParticleModel(i)->Transform().SetScale( 1.f + fsin, 1.f + fsin, 1.f + fsin ); in UpdateParticleScaleDemo()

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