| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Skeleton.h | 67 typedef CalculatedTransform Transform; typedef 69 typedef ut::MoveArray<Transform> TransformArray; 85 bool GetTransform(int index, Transform** transform) in GetTransform() 93 bool GetTransform(int index, const Transform** transform) const in GetTransform() 101 Transform* GetTransform(int index) in GetTransform() 107 const Transform* GetTransform(int index) const in GetTransform() 215 typedef math::Transform3 Transform; typedef 224 bool GetTransform(int index, Transform** transform) in GetTransform() 234 bool GetTransform(int index, const Transform** transform) const in GetTransform() 244 Transform* GetTransform(int index) in GetTransform() [all …]
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| D | gfx_TransformNode.h | 191 CalculatedTransform& Transform() { return m_Transform; } in Transform() function 194 const CalculatedTransform& Transform() const { return m_Transform; } in Transform() function 326 return this->Transform(); in TrackbackLocalTransform() 455 if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_DIRTY)) in InheritTraversalResults()
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| D | gfx_StandardSkeleton.h | 89 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal() 93 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()
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| D | gfx_SkeletalModel.h | 221 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal() 224 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 90 transformNode->Transform().SetTranslate( x, y, z ); in SetPosition() 103 transformNode->Transform().SetScale( x, y, z ); in SetScale() 116 transformNode->Transform().SetRotateXYZ( NW_MATH_DEG_TO_RAD(x), in SetRotate() 133 transformNode->Transform().SetTransformMatrix( *matrix ); in SetMatrix() 394 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId() 396 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId() 402 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId() 404 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId() 430 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()
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| D | SmCamera.cpp | 129 m_PadCamera->Transform().SetTranslate(mCameraPos); in SmCamera() 506 camera->Transform().GetTranslate(&position); in MoveCamera3D() 518 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 530 camera->Transform().SetTranslate(translate); in MoveCamera3D() 585 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 587 camera->Transform().SetTranslate(translate); in MoveCamera3D() 595 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 626 camera->Transform().GetTranslate(&pos); in MoveCamera3D() 639 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 641 camera->Transform().SetTranslate(translate); in MoveCamera3D()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_TransformNode.cpp | 186 …if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED)) in UpdateTransform() 208 this->Transform(), in UpdateTransform() 225 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
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| D | gfx_SkeletonUpdater.cpp | 103 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld() 148 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld() 192 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
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| D | gfx_Light.cpp | 88 m_AnimGroup->SetTargetPtr(memberIdx, &this->Transform()); in CreateAnimGroup()
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 32 const nw::math::VEC2 Transform( in Transform() function 113 lt = local::Transform(srMtx, lt - center) + ctrans; in CalcTextureCoords() 114 rb = local::Transform(srMtx, rb - center) + ctrans; in CalcTextureCoords() 130 lb = local::Transform(srMtx, lb - center) + ctrans; in CalcTextureCoords() 131 rt = local::Transform(srMtx, rt - center) + ctrans; in CalcTextureCoords()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Particle.h | 120 this->Transform().SetTranslate(x, y, z); in SetTranslate() 128 this->Transform().SetTranslate(translate); in SetTranslate() 134 this->Transform().GetTranslate(translate); in GetTranslate() 144 this->Transform().SetRotateXYZ(radX, radY, radZ ); in SetRotate() 154 this->Transform().SetScale(x, y, z); in SetScale()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 91 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition() 98 m_PadCamera->Transform().SetTranslate( *position ); in SetPadCameraPosition()
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 420 cameraNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene() 427 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene() 436 model->Transform().SetScale(radian, radian, radian); in UpdateScene() 437 model->Transform().SetRotateXYZ(radian, 0.0f, 0.0f); in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 390 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras() 458 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode() 463 node->Transform(), in UpdateNode() 467 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 431 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras() 500 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode() 505 node->Transform(), in UpdateNode() 509 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 130 camera->Transform().SetTranslate(cameraPosition); in CreateCamera() 184 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera() 242 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera() 300 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
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| D | demo_CameraController.cpp | 149 m_Camera->Transform().GetTranslate(&cameraPos); in CameraEntry() 283 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 331 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 338 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 348 changeModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 364 bufferModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 413 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras() 503 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode() 508 node->Transform(), in UpdateNode() 512 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 230 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
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| D | gfx_ResSkeleton.h | 203 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 355 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue() 356 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetNoCompressNode.mel | 223 frameLayout -l "Selected Transform Node" -cll 0 -cl 0 -bv 1 -bs "etchedIn";
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 178 constrainedObject->Transform().DisableFlags( in AddConstrainedObject() 739 …s_Light->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_EN… in SetupConstraint()
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| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 385 … s_PaticleNode->GetParticleModel(i)->Transform().SetScale( 1.f + fsin, 1.f + fsin, 1.f + fsin ); in UpdateParticleScaleDemo()
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