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Searched refs:ToPrimitiveModeGL (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ActivateCommand.cpp759 ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled) in ToPrimitiveModeGL() function
813 GLuint mode = ToPrimitiveModeGL( in SetupDrawIndexStreamCommand()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderContext.h605 NW_INLINE GLuint ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled);