Searched refs:TYPE_FLOAT4 (Results 1 – 2 of 2) sorted by relevance
142 TYPE_FLOAT4 //!< 4 次元のベクトルです。 enumerator299 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT4 ); in SetValue()314 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT4 ); in SetValue()376 case ResShaderParameterValue::TYPE_FLOAT4: in NW_RES_CTOR()
420 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserUniform()450 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserVertexUniform()479 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserGeometryUniform()