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Searched refs:TYPE_FLOAT3 (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResShader.h141 TYPE_FLOAT3, //!< 3 次元のベクトルです。 enumerator
266 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT3 ); in SetValue()
280 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT3 ); in SetValue()
373 case ResShaderParameterValue::TYPE_FLOAT3: in NW_RES_CTOR()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderProgram.h416 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserUniform()
446 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserVertexUniform()
475 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserGeometryUniform()