Searched refs:TYPE_FLOAT3 (Results 1 – 2 of 2) sorted by relevance
141 TYPE_FLOAT3, //!< 3 次元のベクトルです。 enumerator266 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT3 ); in SetValue()280 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT3 ); in SetValue()373 case ResShaderParameterValue::TYPE_FLOAT3: in NW_RES_CTOR()
416 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserUniform()446 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserVertexUniform()475 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserGeometryUniform()