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Searched refs:TYPE_FLOAT2 (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResShader.h140 TYPE_FLOAT2, //!< 2 次元のベクトルです。 enumerator
236 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT2 ); in SetValue()
249 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT2 ); in SetValue()
370 case ResShaderParameterValue::TYPE_FLOAT2: in NW_RES_CTOR()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderProgram.h412 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT2) in SetUserUniform()
442 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT2) in SetUserVertexUniform()
471 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT2) in SetUserGeometryUniform()