Searched refs:TYPE_BOOL1 (Results 1 – 2 of 2) sorted by relevance
138 TYPE_BOOL1, //!< ブール値です。 enumerator211 NW_ASSERT( this->GetUniformType() == TYPE_BOOL1 ); in SetValue()364 case ResShaderParameterValue::TYPE_BOOL1: in NW_RES_CTOR()
404 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserUniform()434 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserVertexUniform()463 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserGeometryUniform()