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Searched refs:TEMP_VIEW (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh120 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
121 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
122 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
123 mov TEMP_VIEW.w, CONST_1
163 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
164 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
165 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
166 mov TEMP_VIEW.w, CONST_1
196 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
197 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
[all …]
/NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh127 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
128 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
129 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
130 mov TEMP_VIEW.w, CONST_1
170 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
171 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
172 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
173 mov TEMP_VIEW.w, CONST_1
203 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
204 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
[all …]
/NW4C-1.3.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh97 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
98 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
99 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
100 mov TEMP_VIEW.w, CONST_1
131 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
132 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
133 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
134 mov TEMP_VIEW.w, CONST_1
136 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
166 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
[all …]
/NW4C-1.3.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh384 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
385 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
386 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
387 mov TEMP_VIEW.w, CONST_1
392 add TEMP_VIEW.xyz, TEMP_VIEW, -TEMP0
393 add TEMP_VIEW.xyz, TEMP_VIEW, -TEMP1
399 mov o_View, -TEMP_VIEW
402 dp4 o_Position.x, TEMP_VIEW, nw_projection_matrix[0]._XYZW
403 dp4 o_Position.y, TEMP_VIEW, nw_projection_matrix[1]._XYZW
404 dp4 o_Position.z, TEMP_VIEW, nw_projection_matrix[2]._XYZW
[all …]
/NW4C-1.3.3/sources/shaders/gfx/
DVertexShader.h276 #define TEMP_VIEW r15 // ���ӁI TEMP_POSI �Ɠ������W�X�^�ł��B macro