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Searched refs:TEMP0 (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.3.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh118 mov TEMP0, aRotate
119 add TEMP0, TEMP0, uRotateOffset
120 mul TEMP0, TEMP0, CONST_1__2PI
121 flr TEMP1, TEMP0
122 add in_rotate, TEMP0, -TEMP1
124 mov TEMP0, aScale
125 mul TEMP0, TEMP0, aScaleExt
126 mul in_scale, TEMP0, uScaleOffset
140 mad TEMP0.xy, TEMP3.x, TEMP1.xy, TEMP1.zw
141 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP2.xy
[all …]
Dgfx_ParticleGShader.gsh54 #define TEMP0 r0
60 mov TEMP0, in_position
61 add TEMP0, TEMP0, in_posoffset1
62 mov out_pos, TEMP0
68 mov TEMP0, in_texcoord
69 add TEMP0.xy, TEMP0.xy, in_texoffset.xy
70 add TEMP0.xy, TEMP0.xy, in_texoffset.zw
71 mov out_tex0, TEMP0
72 mov out_tex1, TEMP0
73 // mov out_tex2, TEMP0
[all …]
/NW4C-1.3.3/SampleData/Graphics/Shader/JShader/
DCalcColor.vsh25 mov TEMP0.y, nw_attribute_scale0._W
26 cmp NEQ, NEQ, TEMP0.xy, CONST_0
33 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W
35 mov TEMP_COLO.w, TEMP0.w
37 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
/NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/
DUserCalcColor.vsh28 mov TEMP0.y, nw_attribute_scale0._W
29 cmp NEQ, NEQ, TEMP0.xy, CONST_0
37 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W
39 mul TEMP_COLO.w, TEMP_COLO.w, TEMP0.w
41 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
DUserTransformMatrix.vsh84 mov TEMP0, nw_attribute_scale0._XYZW
85 cmp NEQ, NEQ, TEMP0.yz, CONST_0
215 mov TEMP0, nw_attribute_scale0._XYZW
216 cmp NEQ, NEQ, TEMP0.yz, CONST_0
/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DCalcColor.vsh28 mov TEMP0.y, nw_attribute_scale0._W
29 cmp NEQ, NEQ, TEMP0.xy, CONST_0
37 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W
39 mul TEMP_COLO.w, TEMP_COLO.w, TEMP0.w
41 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
DCalcTexcoord0.vsh24 mov TEMP0.xy, nw_texture_coordinate._X
37 cmp EQ, EQ, TEMP0.xy, CONST_3_4_4_4
44 mul TEMP0.xy , nw_texture_translate.xy, TRAN_TEX0.z
45 add TRAN_TEX0.xy, TRAN_TEX0.xy, TEMP0.xy
DCalcTexcoord1.vsh24 mov TEMP0.xy, nw_texture_coordinate._Y
38 cmp EQ, EQ, TEMP0.xy, CONST_3_4_4_4
DGetTexcoordSource.vsh23 cmp EQ, EQ, TEMP0.xy, CONST_1_2_2_2
DTransformMatrix.vsh84 mov TEMP0, nw_attribute_scale0._XYZW
85 cmp NEQ, NEQ, TEMP0.yz, CONST_0
208 mov TEMP0, nw_attribute_scale0._XYZW
209 cmp NEQ, NEQ, TEMP0.yz, CONST_0
DCalcTexcoord2.vsh24 mov TEMP0.xy, nw_texture_coordinate._Z
/NW4C-1.3.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh62 mov TEMP0, nw_attribute_scale0._XYZW
63 cmp NEQ, NEQ, TEMP0.yz, CONST_0
140 mov TEMP0, nw_attribute_scale0._XYZW
141 cmp NEQ, NEQ, TEMP0.yz, CONST_0
/NW4C-1.3.3/sources/shaders/gfx/
DVertexShader.h234 #define TEMP0 r0 macro