Searched refs:StartShadowRenderCommand (Results 1 – 2 of 2) sorted by relevance
57 class StartShadowRenderCommand : public nw::gfx::RenderCommand class59 NW_DISALLOW_COPY_AND_ASSIGN(StartShadowRenderCommand);62 StartShadowRenderCommand( in StartShadowRenderCommand() function in __anond8ebf6880111::StartShadowRenderCommand74 virtual ~StartShadowRenderCommand() {} in ~StartShadowRenderCommand()114 …RenderCommand(nw::demo::CommandListSwapper* commandListSwapper, StartShadowRenderCommand* startCom… in EndShadowRenderCommand()138 StartShadowRenderCommand* m_StartCommand;257 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL;798 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes()800 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()
57 class StartShadowRenderCommand : public nw::gfx::RenderCommand class59 NW_DISALLOW_COPY_AND_ASSIGN(StartShadowRenderCommand);62 StartShadowRenderCommand( in StartShadowRenderCommand() function in __anon96b649ca0111::StartShadowRenderCommand74 virtual ~StartShadowRenderCommand() {} in ~StartShadowRenderCommand()114 …RenderCommand(nw::demo::CommandListSwapper* commandListSwapper, StartShadowRenderCommand* startCom… in EndShadowRenderCommand()138 StartShadowRenderCommand* m_StartCommand;257 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL;864 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes()866 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()