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Searched refs:SkeletalModelArray (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp100 typedef nw::ut::FixedSizeArray<nw::gfx::SkeletalModel*, MODEL_COUNT> SkeletalModelArray; typedef
103 SkeletalModelArray s_SkeletalModels;
566 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes()
567 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()
591 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim()
592 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()
605 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame()
606 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame()
652 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in SubmitView()
653 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView()
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/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h48 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray; typedef
103 typedef SkeletalModelArray SkeletalModelArray; typedef
442 SkeletalModelArray::iterator GetSkeletalModelsBegin() in GetSkeletalModelsBegin()
451 SkeletalModelArray::const_iterator GetSkeletalModelsBegin() const in GetSkeletalModelsBegin()
460 SkeletalModelArray::iterator GetSkeletalModelsEnd() in GetSkeletalModelsEnd()
469 SkeletalModelArray::const_iterator GetSkeletalModelsEnd() const in GetSkeletalModelsEnd()
1173 SkeletalModelArray skeletalModels, in SceneContext()
1205 SkeletalModelArray m_SkeletalModels;
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp35 SkeletalModelArray skeletalModels(allocator); in Create()
52 skeletalModels = SkeletalModelArray(this->m_MaxSkeletalModels, allocator); in Create()
Dgfx_SceneUpdater.cpp180 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel()
181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel()