Searched refs:ShaderBinaryInfo (Results 1 – 6 of 6) sorted by relevance
28 ShaderBinaryInfo::AnalyzeBinary() in AnalyzeBinary()79 ShaderBinaryInfo::GetCommonCommandSize() const in GetCommonCommandSize()95 ShaderBinaryInfo::GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const in GetShaderProgramCommandSize()115 ShaderBinaryInfo::GetProgramCommandSize() const in GetProgramCommandSize()139 ShaderBinaryInfo::GetSwizzleCommandSize() const in GetSwizzleCommandSize()157 ShaderBinaryInfo::GetPrepareCommandSize() const in GetPrepareCommandSize()164 ShaderBinaryInfo::GetConstRegCommandSize(s32 shaderIndex) const in GetConstRegCommandSize()213 ShaderBinaryInfo::GetOutAttrCommandSize(s32 vertexIndex, s32 geometryIndex) const in GetOutAttrCommandSize()241 ShaderBinaryInfo::BuildCommonCommand( u32* bufferAddress, u32 bufferSize ) const in BuildCommonCommand()273 ShaderBinaryInfo::BuildProgramCommand( SafeBuffer& buffer ) const in BuildProgramCommand()[all …]
114 const ShaderBinaryInfo* shaderBinaryInfo = shader.GetShaderBinaryInfo(); in ActivateDescription()
287 const ShaderBinaryInfo* shaderInfo = shaderProgramDesc.GetShaderBinaryInfo(); in SetupActivateVertexAttributeCommand_()
155 void* binaryAnalyzerBuffer = allocator->Alloc( sizeof(ShaderBinaryInfo), 4 ); in ResBinaryShader_Setup()157 …resBinaryShader.ref().m_ShaderBinaryInfo = new(binaryAnalyzerBuffer) ShaderBinaryInfo( resBinarySh… in ResBinaryShader_Setup()159 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in ResBinaryShader_Setup()244 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in Cleanup()245 shaderInfo->~ShaderBinaryInfo(); in Cleanup()334 ShaderBinaryInfo* shaderInfo = ownerShader.GetShaderBinaryInfo(); in Setup()410 ShaderBinaryInfo::SymbolType* pSymbolType in GetVertexUniformIndex()413 const ShaderBinaryInfo* shaderInfo = this->GetShaderBinaryInfo(); in GetVertexUniformIndex()416 ::std::pair<s32, ShaderBinaryInfo::SymbolType> uniformInfo = in GetVertexUniformIndex()431 ShaderBinaryInfo::SymbolType* pSymbolType in GetGeometryUniformIndex()[all …]
643 const ShaderBinaryInfo* GetShaderBinaryInfo() const in GetShaderBinaryInfo()645 … return static_cast<const ShaderBinaryInfo*>( this->GetOwnerShaderData()->m_ShaderBinaryInfo ); in GetShaderBinaryInfo()657 s32 GetVertexUniformIndex( const char* name, ShaderBinaryInfo::SymbolType* pSymbolType ) const;668 … s32 GetGeometryUniformIndex( const char* name, ShaderBinaryInfo::SymbolType* pSymbolType ) const;816 ShaderBinaryInfo* GetShaderBinaryInfo() in GetShaderBinaryInfo()818 return static_cast<ShaderBinaryInfo*>( ref().m_ShaderBinaryInfo ); in GetShaderBinaryInfo()826 const ShaderBinaryInfo* GetShaderBinaryInfo() const in GetShaderBinaryInfo()828 return static_cast<const ShaderBinaryInfo*>( ref().m_ShaderBinaryInfo ); in GetShaderBinaryInfo()
36 class ShaderBinaryInfo57 ShaderBinaryInfo( const void* shaderBinary ) in ShaderBinaryInfo() function