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Searched refs:Setup (Results 1 – 25 of 79) sorted by relevance

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/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResGraphicsFile.cpp35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResGraphicsFile
45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
75 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup()
81 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup()
87 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup()
93 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup()
[all …]
Dgfx_ResFragmentShader.cpp28 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentShader
35 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup()
48 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentLightingTable
64 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup()
79 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup()
94 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup()
109 result |= this->GetReflectanceGSampler().GetSampler().Setup(); in Setup()
124 result |= this->GetReflectanceBSampler().GetSampler().Setup(); in Setup()
139 result |= this->GetFresnelSampler().GetSampler().Setup(); in Setup()
Dgfx_ResVertex.cpp102 ResVertexAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexAttribute
108 ResStaticCast<ResVertexParamAttribute>( *this ).Setup(); in Setup()
112 ResStaticCast<ResInterleavedVertexStream>( *this ).Setup(); in Setup()
116 ResStaticCast<ResVertexStream>( *this ).Setup(); in Setup()
142 ResVertexParamAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexParamAttribute
154 ResVertexStream::Setup() in Setup() function in nw::gfx::res::ResVertexStream
203 ResInterleavedVertexStream::Setup() in Setup() function in nw::gfx::res::ResInterleavedVertexStream
Dgfx_ResModel.cpp35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResModel
47 result |= this->GetShapes( i ).Setup(allocator); in Setup()
56 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup()
71 mesh.Setup( *this, allocator, graphicsFile ); in Setup()
Dgfx_ResLight.cpp28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLight
47 result |= fragment.GetDistanceSampler().Setup(); in Setup()
66 result |= resLut.Setup(); in Setup()
Dgfx_ResParticleModel.cpp35 ResParticleModel::Setup() in Setup() function in nw::gfx::res::ResParticleModel
47 particleSet.Setup(); in Setup()
Dgfx_ResFog.cpp28 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFog
41 result |= this->GetFogSampler().Setup(); in Setup()
Dgfx_ResLookupTable.cpp91 ResLookupTable::Setup() in Setup() function in nw::gfx::res::ResLookupTable
143 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLookupTableSet
154 result |= this->GetSamplers( i ).Setup(); in Setup()
Dgfx_ResShape.cpp137 ResShape::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShape
178 resShape.GetPrimitiveSets( i ).Setup(allocator); in ResShape_Setup()
202 resSeparateShape.GetVertexAttributes( i ).Setup(); in ResSeparateDataShape_Setup()
232 ResPrimitiveSet::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitiveSet
240 (*it).Setup(allocator); in Setup()
253 ResPrimitive::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitive
Dgfx_ResParticleSet.cpp39 ResParticleSet::Setup() in Setup() function in nw::gfx::res::ResParticleSet
Dgfx_ResMaterial.cpp31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMaterial
57 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup()
133 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures()
219 result |= resMaterial.GetProceduralTextureMapper().Setup(allocator, graphicsFile); in SetupTextures()
375 result |= setupShader.Setup(allocator, graphicsFile); in SetupShader()
Dgfx_ResShader.cpp99 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResShader
200 resBinaryShader.GetDescriptions(i).Setup(allocator); in ResBinaryShader_Setup()
272 ResShaderProgramDescription::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShaderProgramDescription
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResParticleShapeBuilder.h52 void Setup();
79 void Setup();
99 void Setup();
119 void Setup();
139 void Setup();
Dgfx_ResParticleForm.h56 void Setup();
84 void Setup();
120 void Setup();
156 void Setup();
176 void Setup();
204 void Setup();
240 void Setup();
Dgfx_ResVertex.h125 void Setup();
204 void Setup();
380 void Setup();
416 void Setup();
Dgfx_ResLookupTable.h92 Result Setup();
209 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResParticleShape.h49 void Setup();
Dgfx_ResParticleModel.h53 void Setup();
Dgfx_ResShape.h151 void Setup(nw::os::IAllocator* allocator);
229 void Setup(nw::os::IAllocator* allocator);
374 Result Setup(nw::os::IAllocator* allocator);
Dgfx_ResMesh.h172 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
/NW4C-1.3.3/tools/SoundPlayer/
DReadme.txt9 - Setup Method
28 Setup Method
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnim.cpp217 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResTextureAnim
378 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResMemberAnim
383 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup()
495 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResAnim
502 result |= member.Setup(allocator, graphicsFile); in Setup()
/NW4C-1.3.3/tools/LayoutViewer/
DReadme.txt9 - Setup Method
29 Setup Method
/NW4C-1.3.3/include/nw/snd/
Dsnd_StreamSound.h51 void Setup(
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp274 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
280 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes()
286 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes()
318 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()

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