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Searched refs:SetVisible (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/sources/
Ddemo.cpp122 m_Empyrean->SetVisible( true ); in InitializeScene()
130 m_AddPierrot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()
139 m_AddRobot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()
153 m_Audience->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()
260 m_Tab0VisibleBtn->SetVisible( false ); in InitializeScene()
268 m_Tab1VisibleBtn->SetVisible( false ); in InitializeScene()
276 m_Tab2VisibleBtn->SetVisible( false ); in InitializeScene()
430 audienceModel->SetVisible( true ); in InitializeScene()
435 audienceModel->SetVisible( false ); in InitializeScene()
467 pierrotModel->SetVisible( true ); in InitializeScene()
[all …]
DSmModel.cpp154 SmModel::SetVisible( bool visible ) in SetVisible() function in __anoned39e4d60111::SmModel
157 m_SkeletalModel->SetVisible( visible ); in SetVisible()
184 m_SkeletalModel->SetVisible( false ); in SwapVisible()
193 m_SkeletalModel->SetVisible( true ); in SwapVisible()
457 meshArray[i].SetVisible( true ); in SetVisibleZone()
461 meshArray[i].SetVisible( false ); in SetVisibleZone()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmLytButton.h60 virtual void SetVisible( bool visible ) in SetVisible() function
63 m_Layout->SetVisible( visible ); in SetVisible()
DSmLytSliderBar.h40 virtual void SetVisible( bool visible ) in SetVisible() function
43 m_Layout->SetVisible( visible ); in SetVisible()
DSmMessage.h167 SetVisible( m_Enable ); in SetEnable()
184 virtual void SetVisible( bool visible ) in SetVisible() function
238 SetVisible( m_Enable ); in setEnableFunc()
DSmLayout.h174 void SetVisible( bool visible ) in SetVisible() function
191 pane->SetVisible( visible ); in SetVisiblePane()
DSmModel.h70 void SetVisible( bool visible );
DSmParticle.h62 void SetVisible( bool visible ) in SetVisible() function
/NW4C-1.3.3/demos/lyt/locationAdjust/sources/
Dmain.cpp254 pTextBoxEnabled->SetVisible(bLocationAdjust); in nnMain()
255 pTextBoxDisabled->SetVisible(! bLocationAdjust); in nnMain()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp317 model->SetVisible(visibility); in SetValue()
332 mesh.SetVisible(visibility); in SetValue()
342 nodeVisibility.SetVisible(visibility); in SetValue()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Model.h556 void SetVisible(bool visible) { m_Visible = visible; } in SetVisible() function
644 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Pane.h1331 void SetVisible(bool bVisible) in SetVisible() function
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp326 model->SetVisible(false); in BuildResources()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Pane.cpp312 SetVisible(true); in Pane()
Dlyt_Animation.cpp224 pPane->SetVisible(0 != GetStepCurveValue(frame, keys, pAnimTarget->keyNum)); in AnimateVisibility()