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Searched refs:SetUserGeometryUniform (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_MaterialState.h434 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
459 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()
Dgfx_ShaderProgram.h461 void SetUserGeometryUniform(s32 index, ResShaderParameterValue parameter) const in SetUserGeometryUniform() function