Searched refs:SetUniversal (Results 1 – 3 of 3) sorted by relevance
764 m_ShaderProgram->SetUniversal( in ActivateVertexLight()768 m_ShaderProgram->SetUniversal( in ActivateVertexLight()780 m_ShaderProgram->SetUniversal( in ActivateVertexLight()790 m_ShaderProgram->SetUniversal( in ActivateVertexLight()795 m_ShaderProgram->SetUniversal( in ActivateVertexLight()825 m_ShaderProgram->SetUniversal( in ActivateVertexLight()829 m_ShaderProgram->SetUniversal( in ActivateVertexLight()835 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
202 shaderProgram->SetUniversal(0, worldMatrix); in RenderSeparateDataShape()204 shaderProgram->SetUniversal(0, model->WorldMatrix()); in RenderSeparateDataShape()
198 void SetUniversal(int index, const math::VEC4& vec) const in SetUniversal() function208 void SetUniversal(int index, const math::MTX34& mtx) const in SetUniversal() function218 void SetUniversal(int index, const math::MTX44& mtx) const in SetUniversal() function