Home
last modified time | relevance | path

Searched refs:SetUniversal (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp764 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
768 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
780 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
790 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
795 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
825 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
829 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
835 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
Dgfx_MeshRenderer.cpp202 shaderProgram->SetUniversal(0, worldMatrix); in RenderSeparateDataShape()
204 shaderProgram->SetUniversal(0, model->WorldMatrix()); in RenderSeparateDataShape()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderProgram.h198 void SetUniversal(int index, const math::VEC4& vec) const in SetUniversal() function
208 void SetUniversal(int index, const math::MTX34& mtx) const in SetUniversal() function
218 void SetUniversal(int index, const math::MTX44& mtx) const in SetUniversal() function