Searched refs:SetTargetPosition (Results 1 – 12 of 12) sorted by relevance
| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 129 resAimTargetViewUpdater.SetTargetPosition( m_Target ); in SetTarget() 133 resLookAtTargetViewUpdater.SetTargetPosition( m_Target ); in SetTarget() 155 resViewUpdater.SetTargetPosition(*target); in SetPadCameraTarget()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Camera.h | 358 void SetTargetPosition(const nw::math::VEC3& targetPosition); 370 void SetTargetPosition(f32 x, f32 y, f32 z) in SetTargetPosition() function 372 SetTargetPosition(nw::math::VEC3(x, y, z)); in SetTargetPosition()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 108 resViewUpdater.SetTargetPosition(mCameraTarget); in SmCamera() 629 resViewUpdater.SetTargetPosition(targetPos); in MoveCamera3D() 635 resViewUpdater.SetTargetPosition( in MoveCamera3D()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 104 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera() 158 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera() 213 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera() 271 resViewUpdater.SetTargetPosition(targetPosition); in CreateOrthoCamera()
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| D | demo_CameraController.cpp | 261 resAimTargetViewUpdater.SetTargetPosition(m_TargetPos); in UpdateCamera() 266 resLookAtTargetViewUpdater.SetTargetPosition(m_TargetPos); in UpdateCamera()
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 382 aimUpdater.SetTargetPosition(position); in SetValue() 408 lookAtUpdater.SetTargetPosition(position); in SetValue()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 645 Camera::SetTargetPosition(const nw::math::VEC3& targetPosition) in SetTargetPosition() function in nw::gfx::Camera 654 resAim.SetTargetPosition(targetPosition); in SetTargetPosition() 658 resLookAt.SetTargetPosition(targetPosition); in SetTargetPosition()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 365 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 406 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 388 resViewUpdater.SetTargetPosition(0.0f,10.0f,0.0f); in BuildCameras()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 882 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 948 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
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