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Searched refs:SetTargetPosition (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmCamera.h129 resAimTargetViewUpdater.SetTargetPosition( m_Target ); in SetTarget()
133 resLookAtTargetViewUpdater.SetTargetPosition( m_Target ); in SetTarget()
155 resViewUpdater.SetTargetPosition(*target); in SetPadCameraTarget()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Camera.h358 void SetTargetPosition(const nw::math::VEC3& targetPosition);
370 void SetTargetPosition(f32 x, f32 y, f32 z) in SetTargetPosition() function
372 SetTargetPosition(nw::math::VEC3(x, y, z)); in SetTargetPosition()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmCamera.cpp108 resViewUpdater.SetTargetPosition(mCameraTarget); in SmCamera()
629 resViewUpdater.SetTargetPosition(targetPos); in MoveCamera3D()
635 resViewUpdater.SetTargetPosition( in MoveCamera3D()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp104 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera()
158 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera()
213 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera()
271 resViewUpdater.SetTargetPosition(targetPosition); in CreateOrthoCamera()
Ddemo_CameraController.cpp261 resAimTargetViewUpdater.SetTargetPosition(m_TargetPos); in UpdateCamera()
266 resLookAtTargetViewUpdater.SetTargetPosition(m_TargetPos); in UpdateCamera()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp382 aimUpdater.SetTargetPosition(position); in SetValue()
408 lookAtUpdater.SetTargetPosition(position); in SetValue()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Camera.cpp645 Camera::SetTargetPosition(const nw::math::VEC3& targetPosition) in SetTargetPosition() function in nw::gfx::Camera
654 resAim.SetTargetPosition(targetPosition); in SetTargetPosition()
658 resLookAt.SetTargetPosition(targetPosition); in SetTargetPosition()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp365 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp406 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp388 resViewUpdater.SetTargetPosition(0.0f,10.0f,0.0f); in BuildCameras()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp882 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp948 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()