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Searched refs:SetTargetObject (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp82 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup()
Dgfx_SkeletalModel.cpp187 animGroup->SetTargetObject(memberIdx, object); in CreateSkeletalAnimGroup()
Dgfx_Model.cpp126 animGroup->SetTargetObject(memberIdx, object); in BindMaterialAnim()
220 animGroup->SetTargetObject(memberIdx, object); in BindVisibilityAnim()
Dgfx_Fog.cpp487 animGroup->SetTargetObject(memberIdx, object); in BindAnim()
Dgfx_Camera.cpp120 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp189 bool SetTargetObject( in SetTargetObject() function in __anon86f6228c0111::CallbackConstraint
690 bool result = s_ConstraintEmitter->SetTargetObject(s_SkeletalModel, "RocketNozzle"); in SetupCallbackConstraint()
721 bool result = s_ResourceBasedConstraintEmitter->SetTargetObject(s_SkeletalModel, "Rocket"); in SetupCallbackResourceBasedConstraint()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h269 void SetTargetObject(int memberIdx, void* object) in SetTargetObject() function