Searched refs:SetStepFrame (Results 1 – 8 of 8) sorted by relevance
174 SetStepFrame(f32 stepFrame) in SetStepFrame() function184 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()191 model->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()429 SetStepFrame(1.0f); in DemoScene()
182 SetStepFrame(f32 stepFrame) in SetStepFrame() function192 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()199 model->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()590 SetStepFrame(1.0f); in DemoScene()
160 void SetStepFrame(f32 stepFrame) in SetStepFrame() function166 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()174 model->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
241 void SetStepFrame(f32 stepFrame) { m_StepFrame = stepFrame; } in SetStepFrame() function
391 SetStepFrame(f32 stepFrame) in SetStepFrame() function401 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()408 model->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
1020 void SetStepFrame(float stepFrame) in SetStepFrame() function1022 m_AnimFrameController.SetStepFrame(stepFrame); in SetStepFrame()1227 m_AnimFrameController.SetStepFrame(1.0f); in SetResAnim()
309 evaluator->SetStepFrame(s_StepFrame); in ChangeSpeed()
310 evaluator1->SetStepFrame(frameSize1 / frameSize0); in InitializeSkeletalAnim()