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Searched refs:SetSceneNode (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmModel.h41 void SetSceneNode( nw::gfx::SceneNode* pParentNode, nw::gfx::SceneNode* pSceneNode );
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp224 pModel->SetSceneNode( parentModel->GetSceneNode(), pAddNode ); in CreateModel()
230 pModel->SetSceneNode( m_SceneRoot, pAddNode ); in CreateModel()
328 model->SetSceneNode( m_SceneRoot, model->GetSceneNode() ); in AddModel()
DSmModel.cpp48 SmModel::SetSceneNode( nw::gfx::SceneNode* pParentNode, nw::gfx::SceneNode* pSceneNode ) in SetSceneNode() function in __anoned39e4d60111::SmModel
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp62 .SetSceneNode(this) in CreateAnimGroup()
Dgfx_SkeletalModel.cpp162 .SetSceneNode(this) in CreateSkeletalAnimGroup()
Dgfx_Fog.cpp435 .SetSceneNode(this) in CreateAnimGroup()
Dgfx_Model.cpp257 .SetSceneNode(this) in CreateAnimGroups()
Dgfx_Camera.cpp100 .SetSceneNode(this) in CreateAnimGroup()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h128 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode() function