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Searched refs:SetRotate (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/demos/lyt/group/sources/
Dmain.cpp250 it->target->SetRotate(nw::math::VEC3(0.f, 0.f, 30.f)); in nnMain()
296 it->target->SetRotate(nw::math::VEC3(0.f, 0.f, 0.f)); in nnMain()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmModel.h62 void SetRotate( f32 x, f32 y, f32 z );
/NW4C-1.3.3/demos/Nw4cDemo/sources/
Ddemo.cpp421 audienceModel->SetRotate( rx, ry, rz ); in InitializeScene()
458 pierrotModel->SetRotate( rx, ry, rz ); in InitializeScene()
496 robotModel->SetRotate( rx, ry, rz ); in InitializeScene()
DSmModel.cpp110 SmModel::SetRotate( f32 x, f32 y, f32 z ) in SetRotate() function in __anoned39e4d60111::SmModel
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Pane.h285 void SetRotate(const math::VEC3& value) in SetRotate() function
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp279 coordinator.SetRotate(rotate); in SetValue()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h142 void SetRotate(f32 radX, f32 radY, f32 radZ) in SetRotate() function
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResMaterial.h1201 void SetRotate(f32 rotate) in SetRotate() function